1. Absolute C++. ([2016]) Authors: Savitch, Walter J, 1943-2021; Mock, Kenrick Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Building an RPG with Unreal. (2016) Authors: Santello, Steve; Stagner, Alan R Record Type: Book Extent: 1 online resource (358 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. C how to program : with an introduction to C++ /: with an introduction to C++. (2016) Authors: Deitel, Paul J; Deitel, Harvey M, 1945- Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. C++ für Dummies Alles-in-einem-Band. ([2016]) Authors: Mueller, John, 1958-; Cogswell, Jeffrey M, 1968- Other Names: Schmidt, Meinhard translator.; Willemer, Arnold Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. C++-Metaprogrammierung : eine Einführung in die Präprozessor- und Template-Metaprogrammierung /: eine Einführung in die Präprozessor- und Template-Metaprogrammierung. ([2016]) Other Names: Lemke, Jürgen Record Type: Book Extent: 1 online resource (xiii, 390 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. C++/CLI primer : for .NET development /: for .NET development. ([2016]) Authors: Ragunathan, Vivek Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Game programming using Qt : a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide /: a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide. (2016) Authors: Wysota, Witold; Haas, Lorenz Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Learning AWS Lumberyard game development : create stunning 3D multiplayer games with integrated cloud-based features /: create stunning 3D multiplayer games with integrated cloud-based features. (2016) Authors: Jr, Lavieri, Edward D Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Learning OpenCV 3 application development build, create, and deploy your own computer vision applications with the power of OpenCV /: build, create, and deploy your own computer vision applications with the power of OpenCV. (2016) Authors: Datta, Samyak Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Learning Unreal Engine game development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 /: a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4. (2016) Authors: Lee, Joanna Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗