11. Issues in the Development of Location-Based Games. (22nd February 2011) Authors: Jacob, João Tiago Pinheiro Neto; Coelho, António Fernando Other Names: Chaudhari Narendra Academic Editor. Journal: International journal of computer games technology Issue: Volume 2011(2011) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. MovieRemix: Having Fun Playing with Videos. (29th December 2011) Authors: Dusi, Nicola; Federico, Maria; Furini, Marco Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2011(2011) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. Out of the Cube: Augmented Rubik's Cube. (30th June 2011) Authors: Bergig, Oriel; Soreq, Eyal; Hagbi, Nate; Pevzner, Kirill; Levi, Nati; Blau, Shoham; Smelansky, Yulia; El-Sana, Jihad Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2011(2011) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. Panda3D 1.6 game engine beginner's guide : create your own computer game with this 3D rendering and game development framework /: create your own computer game with this 3D rendering and game development framework. (©2011) Other Names: Mathews, David Brian Record Type: Book Extent: 1 online resource (vii, 341 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. Panda3D 1.7 game developer's cookbook : over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /: over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine. (©2011) Other Names: Lang, Christoph Record Type: Book Extent: 1 online resource (322 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. Real-world flash game development : how to follow best practices and keep your sanity /: how to follow best practices and keep your sanity. (2011) Other Names: Griffith, Christopher, 1979- Record Type: Book Extent: 1 online resource (418 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. Tactical Agent Personality. (20th April 2011) Authors: Tan, Chek Tien; Cheng, Ho-lun Other Names: Musse Soraia Raupp Academic Editor. Journal: International journal of computer games technology Issue: Volume 2011(2011) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. Unity 3 game development hotshot : eight projects specifically designed to exploit Unity's full potential /: eight projects specifically designed to exploit Unity's full potential. (©2011) Other Names: Wittayabundit, Jate Record Type: Book Extent: 1 online resource (iv, 367 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. Unity 3.x game development by example : beginner's guide /: beginner's guide. (2011) Other Names: Creighton, Ryan Henson Record Type: Book Extent: 1 online resource (ix, 390 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. Unity 3.x game development essentials : game development with C# and Javascript : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! /: game development with C# and Javascript : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!. (2011) Other Names: Goldstone, Will Record Type: Book Extent: 1 online resource (488 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗