1. 3D graphics with XNA game studio 4.0 : create attractive 3D graphics and visuals in your XNA games /: create attractive 3D graphics and visuals in your XNA games. (2010) Other Names: James, Sean Record Type: Book Extent: 1 online resource (292 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter. (10th March 2010) Authors: Kazmi, S.; Palmer, I. J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter. (10th March 2010) Authors: Kazmi, S.; Palmer, I. J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Affect and Metaphor Sensing in Virtual Drama. (21st September 2010) Authors: Zhang, Li; Barnden, John Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm. (7th September 2010) Authors: Marson, Fernando; Musse, Soraia Raupp Other Names: Bidarra Rafael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Casual game design : designing play for the gamer in all of us /: designing play for the gamer in all of us. (2010) Other Names: Trefry, Gregory Record Type: Book Extent: 1 online resource (xviii, 245 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Declarative Terrain Modeling for Military Training Games. (13th May 2010) Authors: Smelik, Ruben M.; Tutenel, Tim; de Kraker, Klaas Jan; Bidarra, Rafael Other Names: Chaudhari Narendra Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Declarative Terrain Modeling for Military Training Games. (13th May 2010) Authors: Smelik, Ruben M.; Tutenel, Tim; de Kraker, Klaas Jan; Bidarra, Rafael Other Names: Chaudhari Narendra Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Flash 10 multiplayer game essentials : create exciting real-time multiplayer games using Flash /: create exciting real-time multiplayer games using Flash. (2010) Other Names: Hirematada, Prashanth Record Type: Book Extent: 1 online resource (vii, 318 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more /: build immersive, full featured interactive worlds for games, online communities, and more. (2010) Other Names: Makzan; Crebbin, David; Hirematada, Prashanth; Suchok, Sergey Record Type: Book Extent: 1 online resource (x, 393 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗