1. Casual game design : designing play for the gamer in all of us /: designing play for the gamer in all of us. (2010) Other Names: Trefry, Gregory Record Type: Book Extent: 1 online resource (xviii, 245 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more /: build immersive, full featured interactive worlds for games, online communities, and more. (2010) Other Names: Makzan; Crebbin, David; Hirematada, Prashanth; Suchok, Sergey Record Type: Book Extent: 1 online resource (x, 393 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Immersion and Gameplay Experience: A Contingency Framework. (2nd December 2010) Authors: Örtqvist, Daniel; Liljedahl, Mats Other Names: Katchabaw Michael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games. (29th July 2010) Authors: Mac Namee, Brian; Beaney, David; Dong, Qingqing Other Names: Musse Soraia Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Declarative Terrain Modeling for Military Training Games. (13th May 2010) Authors: Smelik, Ruben M.; Tutenel, Tim; de Kraker, Klaas Jan; Bidarra, Rafael Other Names: Chaudhari Narendra Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter. (10th March 2010) Authors: Kazmi, S.; Palmer, I. J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?. (21st June 2010) Authors: Haworth, Robert; Tagh Bostani, Sousan Sheida; Sedig, Kamran Other Names: Arya Ali Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter. (10th March 2010) Authors: Kazmi, S.; Palmer, I. J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm. (7th September 2010) Authors: Marson, Fernando; Musse, Soraia Raupp Other Names: Bidarra Rafael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Declarative Terrain Modeling for Military Training Games. (13th May 2010) Authors: Smelik, Ruben M.; Tutenel, Tim; de Kraker, Klaas Jan; Bidarra, Rafael Other Names: Chaudhari Narendra Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗