1. A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. (11th December 2007) Authors: Grimshaw, Mark; Schott, Gareth Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. (11th December 2007) Authors: Grimshaw, Mark; Schott, Gareth Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. (11th November 2007) Authors: El Rhalibi, Abdennour; Merabti, Madjid Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. (11th November 2007) Authors: El Rhalibi, Abdennour; Merabti, Madjid Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. (31st December 2007) Authors: El Rhalibi, Abdennour; Merabti, Madjid Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Activity Classification for Interactive Game Interfaces. (24th December 2007) Authors: Darby, John; Li, Baihua; Costen, Nick Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Audio Interaction in Computer Mediated Games. (13th November 2007) Authors: Parker, J. R.; Heerema, John Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Audio Interaction in Computer Mediated Games. (13th November 2007) Authors: Parker, J. R.; Heerema, John Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Audio Interaction in Computer Mediated Games. (23rd October 2007) Authors: Parker, J. R.; Heerema, John Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Audio Interaction in Computer Mediated Games. (23rd October 2007) Authors: Parker, J. R.; Heerema, John Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗