1. Object-oriented game development. (2004) Other Names: Gold, Julian Record Type: Book Extent: 1 online resource (xi, 426 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 3D game engine architecture : engineering real-time applications with Wild Magic /: engineering real-time applications with Wild Magic. (2004) Other Names: Eberly, David H Record Type: Book Extent: 1 online resource (752 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Artificial Intelligence for Computer Games. (15th December 2004) Authors: El Rhalibi, Abdennour; Wong, Kok Wai; Price, Marc Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗