1. Immersion and Gameplay Experience: A Contingency Framework. (2nd December 2010) Authors: Örtqvist, Daniel; Liljedahl, Mats Other Names: Katchabaw Michael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games. (29th July 2010) Authors: Mac Namee, Brian; Beaney, David; Dong, Qingqing Other Names: Musse Soraia Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Declarative Terrain Modeling for Military Training Games. (13th May 2010) Authors: Smelik, Ruben M.; Tutenel, Tim; de Kraker, Klaas Jan; Bidarra, Rafael Other Names: Chaudhari Narendra Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter. (10th March 2010) Authors: Kazmi, S.; Palmer, I. J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?. (21st June 2010) Authors: Haworth, Robert; Tagh Bostani, Sousan Sheida; Sedig, Kamran Other Names: Arya Ali Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter. (10th March 2010) Authors: Kazmi, S.; Palmer, I. J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm. (7th September 2010) Authors: Marson, Fernando; Musse, Soraia Raupp Other Names: Bidarra Rafael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Declarative Terrain Modeling for Military Training Games. (13th May 2010) Authors: Smelik, Ruben M.; Tutenel, Tim; de Kraker, Klaas Jan; Bidarra, Rafael Other Names: Chaudhari Narendra Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Time and Space in Digital Game Storytelling. (24th November 2010) Authors: Wei, Huaxin; Bizzocchi, Jim; Calvert, Tom Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Affect and Metaphor Sensing in Virtual Drama. (21st September 2010) Authors: Zhang, Li; Barnden, John Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗