1. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. (8th April 2009) Authors: Hu, Yongli; Zhou, Mingquan; Wu, Zhongke Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A Facial Expression Parameterization by Elastic Surface Model. (20th July 2009) Authors: Yano, Ken; Harada, Koichi Other Names: Zhou Mingquan Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. (2nd November 2008) Authors: Hagelbäck, Johan; Johansson, Stefan J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. A New 3D Model Retrieval Method with Building Blocks. (30th March 2009) Authors: Zhou, Mingquan; Huo, Qingsong; Geng, Guohua; Liu, Xiaojing Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. A Shortest-Path Lyapunov Approach for Forward Decision Processes. (4th November 2008) Authors: Clempner, Julio B. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. An Application of a Game Development Framework inHigher Education. (12th April 2009) Authors: Wang, Alf Inge; Wu, Bian Other Names: Bidarra Rafael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Artificial Intelligence for Computer Games. (15th December 2004) Authors: El Rhalibi, Abdennour; Wong, Kok Wai; Price, Marc Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators. (30th December 2009) Authors: Frade, Miguel; Fernandez de Vega, F.; Cotta, Carlos Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Combining AI Methods for Learning Bots in a Real-Time Strategy Game. (3rd December 2008) Authors: Baumgarten, Robin; Colton, Simon; Morris, Mark Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Cyber Games and Interactive Entertainment. (24th November 2009) Authors: Zhou, Suiping; Wu, Zhongke; Zhou, Ming-Quan Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗