1. Real Time Robot Soccer Game Event Detection Using Finite State Machines with Multiple Fuzzy Logic Probability Evaluators. (1st December 2009) Authors: Dadios, Elmer P.; Park, Soo ho Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Performance Simulations of Moving Target Search Algorithms. (22nd October 2008) Authors: Loh, Peter K. K.; Prakash, Edmond C. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Combining AI Methods for Learning Bots in a Real-Time Strategy Game. (3rd December 2008) Authors: Baumgarten, Robin; Colton, Simon; Morris, Mark Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. A New 3D Model Retrieval Method with Building Blocks. (30th March 2009) Authors: Zhou, Mingquan; Huo, Qingsong; Geng, Guohua; Liu, Xiaojing Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Real Time Robot Soccer Game Event Detection Using Finite State Machines with Multiple Fuzzy Logic Probability Evaluators. (1st December 2009) Authors: Dadios, Elmer P.; Park, Soo ho Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Cyber Games and Interactive Entertainment. (24th November 2009) Authors: Zhou, Suiping; Wu, Zhongke; Zhou, Ming-Quan Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Real Time Animation of Trees Based on BBSC in Computer Games. (19th May 2009) Authors: Ao, Xuefeng; Wu, Zhongke; Zhou, Mingquan Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Cyber Games and Interactive Entertainment. (24th November 2009) Authors: Zhou, Suiping; Wu, Zhongke; Zhou, Ming-Quan Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. (2nd November 2008) Authors: Hagelbäck, Johan; Johansson, Stefan J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices. (18th May 2009) Authors: Chellali, R.; Dumas, C.; Mollet, Nicolas; Subileau, G. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗