31. Auto Coloring with Enhanced Character Registration. (21st October 2007) Authors: Qiu, Jie; Seah, Hock Soon; Tian, Feng; Chen, Quan; Wu, Zhongke; Melikhov, Konstantin Other Names: Wong Kevin Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
32. Auto Coloring with Enhanced Character Registration. (22nd November 2007) Authors: Qiu, Jie; Seah, Hock Soon; Tian, Feng; Chen, Quan; Wu, Zhongke; Melikhov, Konstantin Other Names: Wong Kevin Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
33. Cyber Games and Interactive Entertainment. (12th May 2008) Authors: Wong, Kok Wai; Fung, Chun Che; Depickere, Arnold Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
34. Cyber Games and Interactive Entertainment. (18th June 2008) Authors: Wong, Kok Wai; Fung, Chun Che; Depickere, Arnold Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
35. Efficient Terrain Triangulation and Modification Algorithms for Game Applications. (16th April 2008) Authors: Raman, Sundar; Jianmin, Zheng Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
36. Efficient Terrain Triangulation and Modification Algorithms for Game Applications. (16th April 2008) Authors: Raman, Sundar; Jianmin, Zheng Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
37. Efficient Terrain Triangulation and Modification Algorithms for Game Applications. (30th April 2008) Authors: Raman, Sundar; Jianmin, Zheng Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
38. Eye Gaze Assistance for a Game-Like Interactive Task. (11th June 2008) Authors: Gedeon, Tamás (Tom) D.; Zhu, Dingyun; Mendis, B. Sumudu U. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
39. Eye Gaze Assistance for a Game-Like Interactive Task. (5th August 2008) Authors: Gedeon, Tamás (Tom) D.; Zhu, Dingyun; Mendis, B. Sumudu U. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
40. Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. (25th November 2007) Authors: Lindley, Craig A.; Sennersten, Charlotte C. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗