1. A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications. (June 2017) Authors: Lopez, Christian E.; Tucker, Conrad S. Journal: Computers in human behavior Issue: Volume 71(2017) Page Start: 42 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A semantic network model for measuring engagement and performance in online learning platforms. Issue 5 (17th July 2018) Authors: Lim, Sunghoon; Tucker, Conrad S.; Jablokow, Kathryn; Pursel, Bart Other Names: Gray William G. guestEditor.; Lado María José guestEditor.; Zhang Zhijun guestEditor.; Iskander Magdy F. guestEditor. Journal: Computer applications in engineering education Issue: Volume 26:Issue 5(2018) Page Start: 1481 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. A sparsity preserving genetic algorithm for extracting diverse functional 3D designs from deep generative neural networks. (12th May 2020) Authors: Cunningham, James D.; Shu, Dule; Simpson, Timothy W.; Tucker, Conrad S. Journal: Design science Issue: Volume 6(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. A sparsity preserving genetic algorithm for extracting diverse functional 3D designs from deep generative neural networks. (2020) Authors: Cunningham, James D.; Shu, Dule; Simpson, Timothy W.; Tucker, Conrad S. Journal: Design science Issue: Volume 6(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Exploring the correlation between new function attributes mined from different product domains and market sales. Issue 2 (3rd April 2018) Authors: Kang, Sung Woo; Tucker, Conrad S. Journal: Engineering economist Issue: Volume 63:Issue 2(2018) Page Start: 113 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Knowledge discovery of game design features by mining user-generated feedback. (July 2016) Authors: Gopinath Bharathi, Ajay Karthic B.; Singh, Abhinav; Tucker, Conrad S.; Nembhard, Harriet B. Journal: Computers in human behavior Issue: Volume 60(2016) Page Start: 361 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Machine learning classification of design team members' body language patterns for real time emotional state detection. (July 2015) Authors: Behoora, Ishan; Tucker, Conrad S. Journal: Design studies Issue: Volume 39(2015) Page Start: 100 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Machine learning classification of medication adherence in patients with movement disorders using non-wearable sensors. (1st November 2015) Authors: Tucker, Conrad S.; Behoora, Ishan; Nembhard, Harriet Black; Lewis, Mechelle; Sterling, Nicholas W.; Huang, Xuemei Journal: Computers in biology and medicine Issue: Volume 66(2015) Page Start: 120 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Mining Twitter data for causal links between tweets and real-world outcomes. (September 2019) Authors: Lim, Sunghoon; Tucker, Conrad S. Journal: Expert systems with applications Issue: Volume 3(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Node classification using kernel propagation in graph neural networks. (15th July 2021) Authors: Arul Prakash, Sakthi Kumar; Tucker, Conrad S. Journal: Expert systems with applications Issue: Volume 174(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗