1. Assessing customer-capturing strategies considering network effects and multiple adoption. (12th January 2015) Authors: Tseng, Fan-Chen; Teng, Ching-I Journal: International journal of internet marketing and advertising Issue: Volume 8:Number 3(2014) Page Start: 208 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Assessing customer-capturing strategies considering network effects and multiple adoption. (1st January 2014) Authors: Tseng, Fan-Chen; Teng, Ching-I Journal: International journal of internet marketing and advertising Issue: Volume 8:Number 3(2014) Page Start: 208 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Can using exergames improve physical fitness? A 12-week randomized controlled trial. (May 2017) Authors: Huang, Han-Chung; Wong, May-Kuen; Lu, Ju; Huang, Wei-Fan; Teng, Ching-I Journal: Computers in human behavior Issue: Volume 70(2017) Page Start: 310 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Carefulness Matters: Consumer Responses to Short Message Service Advertising. Issue 4 (1st October 2016) Authors: Tseng, Fan-Chen; Teng, Ching-I Journal: International journal of electronic commerce Issue: Volume 20:Issue 4(2016) Page Start: 525 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Cooperate to play: How in-game cooperation knowledge impacts online gamer loyalty. (June 2023) Authors: Linh Pham, Thi Tuan; Huang, Tzu-Ling; Liao, Gen-Yih; Chou, Yu-Jen; Cheng, T.C.E.; Teng, Ching-I Journal: Computers in human behavior Issue: Volume 143(2023) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Double-edged sword: The effect of exergaming on other forms of exercise; a randomized controlled trial using the self-categorization theory. (September 2016) Authors: Nguyen, Huynh Van; Huang, Han-Chung; Wong, May-Kuen; Lu, Ju; Huang, Wei-Fan; Teng, Ching-I Journal: Computers in human behavior Issue: Volume 62(2016) Page Start: 590 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Double-edged sword: The effect of exergaming on other forms of exercise; a randomized controlled trial using the self-categorization theory. (September 2016) Authors: Nguyen, Huynh Van; Huang, Han-Chung; Wong, May-Kuen; Lu, Ju; Huang, Wei-Fan; Teng, Ching-I Journal: Computers in human behavior Issue: Volume 62(2016) Page Start: 590 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Drawing goals nearer: Using the goal-gradient perspective to increase online game usage. (October 2022) Authors: Teng, Ching-I; Shiau, Wen-Lung; Cheng, T.C.E.; Huang, Hsin-Yi Journal: International journal of information management Issue: Volume 66(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Enhancing customer loyalty to mobile instant messaging: Perspectives of network effect and self-determination theories. Issue 5 (August 2018) Authors: Tseng, Fan-Chen; Pham, Thi Tuan Linh; Cheng, T.C.E.; Teng, Ching-I Journal: Telematics and informatics Issue: Volume 35:Issue 5(2018) Page Start: 1133 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. For whom does flow not enhance online gamer loyalty?. Issue 1 (27th October 2021) Authors: Pham, Thi Tuan Linh; Huang, Han-Chung; Tseng, Fan-Chen; Cheng, T.C.E.; Teng, Ching-I Journal: Industrial management & data systems Issue: Volume 122:Issue 1(2022) Page Start: 215 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗