Drawing goals nearer: Using the goal-gradient perspective to increase online game usage. (October 2022)
- Record Type:
- Journal Article
- Title:
- Drawing goals nearer: Using the goal-gradient perspective to increase online game usage. (October 2022)
- Main Title:
- Drawing goals nearer: Using the goal-gradient perspective to increase online game usage
- Authors:
- Teng, Ching-I
Shiau, Wen-Lung
Cheng, T.C.E.
Huang, Hsin-Yi - Abstract:
- Abstract: Online games attract a huge number of players, sparking intense competition among game developers, who must identify how they can retain players. While basic game design includes challenges, players may feel that highly challenging in-game goals are distant and even unattainable, reducing their gameplay momentum. Thus, game developers face a dilemma between designing goals that seem unattainable or goals deemed too easy and thus not challenging enough, which our study addresses. To achieve this, we identified two new triggers derived from social cognitive theory (SCT) that could trigger the motivational process of goal gradient theory (GGT)— expectancy for character growth and gaming self-efficacy . Survey data from 1724 online game players were gathered and used to verify the model. Our study uniquely shows that expectancy for character growth can trigger motivation to attain gaming goals and that gaming self-efficacy can increase perceived gaming goal proximity and motivation to attain gaming goals and, thus, further sustain game usage. Collectively, this study helps resolve game developers' aforementioned dilemma by recommending that they include challenging in-game goals and persuade players that they can achieve such goals immediately (i.e., gaming self-efficacy) or in the near future (i.e., expectancy for character growth), thus increasing perceived goal proximity or making goals seem closer. Highlights: Our study examines how to encourage players' goalAbstract: Online games attract a huge number of players, sparking intense competition among game developers, who must identify how they can retain players. While basic game design includes challenges, players may feel that highly challenging in-game goals are distant and even unattainable, reducing their gameplay momentum. Thus, game developers face a dilemma between designing goals that seem unattainable or goals deemed too easy and thus not challenging enough, which our study addresses. To achieve this, we identified two new triggers derived from social cognitive theory (SCT) that could trigger the motivational process of goal gradient theory (GGT)— expectancy for character growth and gaming self-efficacy . Survey data from 1724 online game players were gathered and used to verify the model. Our study uniquely shows that expectancy for character growth can trigger motivation to attain gaming goals and that gaming self-efficacy can increase perceived gaming goal proximity and motivation to attain gaming goals and, thus, further sustain game usage. Collectively, this study helps resolve game developers' aforementioned dilemma by recommending that they include challenging in-game goals and persuade players that they can achieve such goals immediately (i.e., gaming self-efficacy) or in the near future (i.e., expectancy for character growth), thus increasing perceived goal proximity or making goals seem closer. Highlights: Our study examines how to encourage players' goal pursuit. Expectancy for character growth enhance motivation to attain gaming goals. Self-efficacy enhances goal proximity and motivation to attain gaming goals. Goal proximity enhances motivation to attain gaming goals. Motivation to attain gaming goals increases game usage. … (more)
- Is Part Of:
- International journal of information management. Volume 66(2022)
- Journal:
- International journal of information management
- Issue:
- Volume 66(2022)
- Issue Display:
- Volume 66, Issue 2022 (2022)
- Year:
- 2022
- Volume:
- 66
- Issue:
- 2022
- Issue Sort Value:
- 2022-0066-2022-0000
- Page Start:
- Page End:
- Publication Date:
- 2022-10
- Subjects:
- Online game -- Goal gradient theory -- Goal proximity -- Game usage -- Structural equation modeling
Social sciences -- Information services -- Periodicals
Social sciences -- Research -- Periodicals
Information science -- Periodicals
Management information systems -- Periodicals
Knowledge management -- Periodicals
Sciences sociales -- Documentation, Services de -- Périodiques
Sciences sociales -- Recherche -- Périodiques
Sciences de l'information -- Périodiques
Systèmes d'information de gestion -- Périodiques
Information science
Management information systems
Social sciences -- Information services
Social sciences -- Research
Periodicals
Electronic journals
025.52068 - Journal URLs:
- http://www.sciencedirect.com/science/journal/02684012 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.ijinfomgt.2022.102522 ↗
- Languages:
- English
- ISSNs:
- 0268-4012
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
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