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You searched for: Author/Creator Sveistrup, Heidi

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1. A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation. Issue 1 (December 2016)

3. Active Video Gaming for Children with Cerebral Palsy: Does a Clinic-Based Virtual Reality Component Offer an Additive Benefit? A Pilot Study. (1st January 2018)

7. Centre of pressure displacements produced in sitting during virtual reality training in younger and older adults and patients who have had a stroke. (16th November 2020)

9. Concussed athletes walk slower than non-concussed athletes during cognitive-motor dual-task assessments but not during single-task assessments 2 months after sports concussion: a systematic review and meta-analysis using individual participant data. Issue 2 (22nd July 2019)

10. Enhancing the use of technology in the long-term care sector in Canada: Insights from citizen panels and a national stakeholder dialogue. Issue 5 (September 2022)