1. ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture. (21st August 2008) Authors: Quax, Peter; Dierckx, Jeroen; Cornelissen, Bart; Lamotte, Wim Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture. (7th July 2008) Authors: Quax, Peter; Dierckx, Jeroen; Cornelissen, Bart; Lamotte, Wim Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. High-Level Development of Multiserver Online Games. (15th July 2008) Authors: Glinka, Frank; Ploss, Alexander; Gorlatch, Sergei; Müller-Iden, Jens Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. High-Level Development of Multiserver Online Games. (15th July 2008) Authors: Glinka, Frank; Ploss, Alexander; Gorlatch, Sergei; Müller-Iden, Jens Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses. (23rd June 2008) Authors: Cacciaguerra, S.; D'Angelo, G. Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses. (4th June 2008) Authors: Cacciaguerra, S.; D'Angelo, G. Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications. (17th June 2008) Authors: Zhang, Xin; Ward, Tomás E.; McLoone, Séamus Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications. (17th June 2008) Authors: Zhang, Xin; Ward, Tomás E.; McLoone, Séamus Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications. (21st May 2008) Authors: Zhang, Xin; Ward, Tomás E.; McLoone, Séamus Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Visualization of Online-Game Players Based on Their Action Behaviors. (18th August 2008) Authors: Thawonmas, Ruck; Iizuka, Keita Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗