1. Advances in the Science of Assessment. Issue 1 (2nd January 2016) Authors: Shute, Valerie J.; Leighton, Jacqueline P.; Jang, Eunice E.; Chu, Man-Wai Journal: Educational assessment Issue: Volume 21:Issue 1(2016) Page Start: 34 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Applying Evidence-Centered Design for the Development of Game-Based Assessments in Physics Playground. Issue 2 (2nd April 2016) Authors: Kim, Yoon Jeon; Almond, Russell G.; Shute, Valerie J. Journal: International journal of testing Issue: Volume 16:Issue 2(2016) Page Start: 142 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Can playing a video game foster computational thinking skills?. (November 2019) Authors: Zhao, Weinan; Shute, Valerie J. Journal: Computers & education Issue: Volume 141(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Demystifying computational thinking. (November 2017) Authors: Shute, Valerie J.; Sun, Chen; Asbell-Clarke, Jodi Journal: Educational research review Issue: Volume 22(2017:Oct.) Page Start: 142 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills. Issue 3 (2nd April 2016) Authors: Novak, Elena; Johnson, Tristan E.; Tenenbaum, Gershon; Shute, Valerie J. Journal: Interactive learning environments Issue: Volume 24:Issue 3(2016) Page Start: 523 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. First inspire, then instruct to improve students' creativity. (December 2021) Authors: Rahimi, Seyedahmad; Shute, Valerie J. Journal: Computers & education Issue: Volume 174(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Measuring problem solving skills via stealth assessment in an engaging video game. (October 2016) Authors: Shute, Valerie J.; Wang, Lubin; Greiff, Samuel; Zhao, Weinan; Moore, Gregory Journal: Computers in human behavior Issue: Volume 63(2016) Page Start: 106 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Measuring problem solving skills via stealth assessment in an engaging video game. (October 2016) Authors: Shute, Valerie J.; Wang, Lubin; Greiff, Samuel; Zhao, Weinan; Moore, Gregory Journal: Computers in human behavior Issue: Volume 63(2016) Page Start: 106 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game. (August 2015) Authors: Shute, Valerie J.; D'Mello, Sidney; Baker, Ryan; Cho, Kyunghwa; Bosch, Nigel; Ocumpaugh, Jaclyn; Ventura, Matthew; Almeda, Victoria Journal: Computers & education Issue: Volume 86(2015) Page Start: 224 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Stealth assessment of creativity in a physics video game. (March 2021) Authors: Shute, Valerie J.; Rahimi, Seyedahmad Journal: Computers in human behavior Issue: Volume 116(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗