1. Assessing implicit computational thinking in Zoombinis puzzle gameplay. (July 2021) Authors: Rowe, Elizabeth; Almeda, Ma Victoria; Asbell-Clarke, Jodi; Scruggs, Richard; Baker, Ryan; Bardar, Erin; Gasca, Santiago Journal: Computers in human behavior Issue: Volume 120(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Assessing implicit science learning in digital games. (November 2017) Authors: Rowe, Elizabeth; Asbell-Clarke, Jodi; Baker, Ryan S.; Eagle, Michael; Hicks, Andrew G.; Barnes, Tiffany M.; Brown, Rebecca A.; Edwards, Teon Journal: Computers in human behavior Issue: Volume 76(2017) Page Start: 617 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. (January 2016) Authors: Hamari, Juho; Shernoff, David J.; Rowe, Elizabeth; Coller, Brianno; Asbell-Clarke, Jodi; Edwards, Teon Journal: Computers in human behavior Issue: Volume 54(2016) Page Start: 170 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. (January 2016) Authors: Hamari, Juho; Shernoff, David J.; Rowe, Elizabeth; Coller, Brianno; Asbell-Clarke, Jodi; Edwards, Teon Journal: Computers in human behavior Issue: Volume 54(2016) Page Start: 170 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗