Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. (January 2016)
- Record Type:
- Journal Article
- Title:
- Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. (January 2016)
- Main Title:
- Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
- Authors:
- Hamari, Juho
Shernoff, David J.
Rowe, Elizabeth
Coller, Brianno
Asbell-Clarke, Jodi
Edwards, Teon - Abstract:
- Abstract: In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill), engagement, and immersion on learning in game-based learning environments. The data was gathered through a survey from players ( N = 173) of two learning games ( Quantum Spectre : N = 134 and Spumone : N = 40). The results show that engagement in the game has a clear positive effect on learning, however, we did not find a significant effect between immersion in the game and learning. Challenge of the game had a positive effect on learning both directly and via the increased engagement. Being skilled in the game did not affect learning directly but by increasing engagement in the game. Both the challenge of the game and being skilled in the game had a positive effect on both being engaged and immersed in the game. The challenge in the game was an especially strong predictor of learning outcomes. For the design of educational games, the results suggest that the challenge of the game should be able to keep up with the learners growing abilities and learning in order to endorse continued learning in game-based learning environments. Highlights: Engagement in the game has a positive effect on learning. Immersion in the game does not have a significant effect on learning. Challenge affected learning both directly and via the increased engagement. Skill did not affect learning directly but only via the increased engagement. Perceived challenge was an especially strongAbstract: In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill), engagement, and immersion on learning in game-based learning environments. The data was gathered through a survey from players ( N = 173) of two learning games ( Quantum Spectre : N = 134 and Spumone : N = 40). The results show that engagement in the game has a clear positive effect on learning, however, we did not find a significant effect between immersion in the game and learning. Challenge of the game had a positive effect on learning both directly and via the increased engagement. Being skilled in the game did not affect learning directly but by increasing engagement in the game. Both the challenge of the game and being skilled in the game had a positive effect on both being engaged and immersed in the game. The challenge in the game was an especially strong predictor of learning outcomes. For the design of educational games, the results suggest that the challenge of the game should be able to keep up with the learners growing abilities and learning in order to endorse continued learning in game-based learning environments. Highlights: Engagement in the game has a positive effect on learning. Immersion in the game does not have a significant effect on learning. Challenge affected learning both directly and via the increased engagement. Skill did not affect learning directly but only via the increased engagement. Perceived challenge was an especially strong predictor of learning outcomes. … (more)
- Is Part Of:
- Computers in human behavior. Volume 54(2016)
- Journal:
- Computers in human behavior
- Issue:
- Volume 54(2016)
- Issue Display:
- Volume 54, Issue 2016 (2016)
- Year:
- 2016
- Volume:
- 54
- Issue:
- 2016
- Issue Sort Value:
- 2016-0054-2016-0000
- Page Start:
- 170
- Page End:
- 179
- Publication Date:
- 2016-01
- Subjects:
- Game-based learning -- Gamification -- Serious games -- Flow -- Engagement -- Immersion
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2015.07.045 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 22053.xml