1. Connecting life science entrepreneurs with resources and expertise: the role of iungens brokerage in life science innovation. Issue 6 (2nd July 2016) Authors: Styhre, Alexander; Remneland-Wikhamn, Björn Journal: Technology analysis & strategic management Issue: Volume 28:Issue 6(2016) Page Start: 627 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Consecrating video games as cultural artifacts: Intellectual legitimation as a source of industry renewal. Issue 1 (March 2018) Authors: Styhre, Alexander; Szczepanska, Anna Maria; Remneland-Wikhamn, Björn Journal: Scandinavian journal of management Issue: Volume 34:Issue 1(2018) Page Start: 22 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Masculine domination and gender subtexts: The role of female professionals in the renewal of the Swedish video game industry. Issue 3 (27th May 2018) Authors: Styhre, Alexander; Remneland-Wikhamn, Björn; Szczepanska, Anna-Maria; Ljungberg, Jan Journal: Culture and organization Issue: Volume 24:Issue 3(2018) Page Start: 244 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Open innovation in practice: diffusion of knowledge and use in Swedish bio-pharmaceutical firms. (1st January 2014) Authors: Remneland-Wikhamn, Björn; Wikhamn, Wajda Journal: International journal of business innovation and research Issue: Volume 8:Number 2(2014) Page Start: 137 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Path dependence as a barrier for 'soft' and 'open' innovation. (1st January 2011) Authors: Remneland-Wikhamn, Björn Journal: International journal of business innovation and research Issue: Volume 5:Number 6(2011) Page Start: 714 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Path dependence as a barrier for 'soft' and 'open' innovation. (21st October 2011) Authors: Remneland-Wikhamn, Björn Journal: International journal of business innovation and research Issue: Volume 5:Number 6(2011) Page Start: 714 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. The ambiguities of money-making: Indie video game developers and the norm of creative integrity. Issue 3 (18th October 2019) Authors: Styhre, Alexander; Remneland-Wikhamn, Björn Journal: Qualitative research in organizations and management Issue: Volume 15:Issue 3(2020) Page Start: 215 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. The ambiguities of money-making: Indie video game developers and the norm of creative integrity. Issue 3 (24th October 2019) Authors: Styhre, Alexander; Remneland-Wikhamn, Björn Journal: Qualitative research in organizations and management Issue: Volume 15:Issue 3(2020) Page Start: 215 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. The institutional work of life science innovation leadership: the case of a bio venture hub. Issue 4 (14th November 2016) Authors: Styhre, Alexander; Remneland-Wikhamn, Björn Journal: Qualitative research in organizations and management Issue: Volume 11:Issue 4(2016) Page Start: 253 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. The video game as agencement and the image of new gaming experiences: the work of indie video game developers. Issue 6 (2nd November 2021) Authors: Styhre, Alexander; Remneland-Wikhamn, Björn Journal: Culture and organization Issue: Volume 27:Issue 6(2021) Page Start: 476 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗