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1. Fright, attention, and joy while killing zombies in Virtual Reality: A psychophysiological analysis of VR user experience. Issue 6 (7th January 2021)

3. Gamification via mobile applications: A longitudinal examination of its impact on attitudinal loyalty and behavior toward a core service. Issue 6 (26th February 2021)

5. Freedom and giving in game streams: A Foucauldian exploration of tips and donations on Twitch. Issue 6 (23rd March 2021)

6. Reward‐based or meaningful gaming? A field study on game mechanics and serious games for sustainability. Issue 6 (11th March 2021)

7. Let's play: Me and my AI‐powered avatar as one team. Issue 6 (1st April 2021)

9. Reward‐based or meaningful gaming? A field study on game mechanics and serious games for sustainability. Issue 6 (11th March 2021)