1. A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach. (2019) Authors: Thongkoo, Krittawaya; Panjaburee, Patcharin; Daungcharone, Kannika Journal: International journal of mobile learning and organisation Issue: Volume 13:Number 2(2019) Page Start: 129 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A group decision approach to developing concept–effect models for diagnosing student learning problems in mathematics. (23rd May 2012) Authors: Hwang, Gwo‐Jen; Panjaburee, Patcharin; Triampo, Wannapong; Shih, Bo‐Ying Journal: British journal of educational technology Issue: Volume 44:Number 3(2013:May) Page Start: 453 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. A mobile game-based C programming language learning: results of university students' achievement and motivations. (2019) Authors: Daungcharone, Kannika; Panjaburee, Patcharin; Thongkoo, Krittawaya Journal: International journal of mobile learning and organisation Issue: Volume 13:Number 2(2019) Page Start: 171 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements. (14th October 2020) Authors: Komalawardhana, Narisra; Panjaburee, Patcharin; Srisawasdi, Niwat Journal: International journal of mobile learning and organisation Issue: Volume 15:Number 1(2021) Page Start: 29 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. A proposal to develop a guided-inquiry mobile learning with a mastery learning mechanism for improving students' learning performance and attitudes in Physics. (2017) Authors: Wongwatkit, Charoenchai; Panjaburee, Patcharin; Srisawasdi, Niwat Journal: International journal of mobile learning and organisation Issue: Volume 11:Number 1(2017) Page Start: 63 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Effects of a formative assessment-based contextual gaming approach on students' digital citizenship behaviours, learning motivations, and perceptions. (December 2020) Authors: Tapingkae, Preeyada; Panjaburee, Patcharin; Hwang, Gwo-Jen; Srisawasdi, Niwat Journal: Computers & education Issue: Volume 159(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Effects of a mobile game on students' learning achievements and motivations in a clinical chemistry course: learning style differences. (21st February 2022) Authors: Bunyakul, Natinan; Wiwatwattana, Nuwee; Panjaburee, Patcharin Journal: International journal of mobile learning and organisation Issue: Volume 16:Number 2(2022) Page Start: 221 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Effects of a personalised ubiquitous learning support system based on learning style-preferred technology type decision model on university students' SQL learning performance. (22nd March 2019) Authors: Thanyaphongphat, Jirapipat; Panjaburee, Patcharin Journal: International journal of mobile learning and organisation Issue: Volume 13:Number 3(2019) Page Start: 233 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Effects of a personalised ubiquitous learning support system on university students' learning performance and attitudes in computer-programming courses. (2015) Authors: Chookaew, Sasithorn; Wanichsan, Dechawut; Hwang, Gwo-Jen; Panjaburee, Patcharin Journal: International journal of mobile learning and organisation Issue: Volume 9:Number 3(2015) Page Start: 240 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Implementation of a robotic-transformed five-phase inquiry learning to foster students' computational thinking and engagement: a mobile learning perspective. (21st February 2022) Authors: Chookaew, Sasithorn; Panjaburee, Patcharin Journal: International journal of mobile learning and organisation Issue: Volume 16:Number 2(2022) Page Start: 198 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗