1. An attribute-based and object-oriented approach with system implementation for change impact analysis in variant product design. (May 2015) Authors: Chen, Chung-Yang; Liao, Gen-Yih; Lin, Ku-Shen Journal: Computer aided design Issue: Volume 62(2015) Page Start: 203 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. An attribute-based and object-oriented approach with system implementation for change impact analysis in variant product design. (May 2015) Authors: Chen, Chung-Yang; Liao, Gen-Yih; Lin, Ku-Shen Journal: Computer aided design Issue: Volume 62(2015) Page Start: 203 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Cooperate to play: How in-game cooperation knowledge impacts online gamer loyalty. (June 2023) Authors: Linh Pham, Thi Tuan; Huang, Tzu-Ling; Liao, Gen-Yih; Chou, Yu-Jen; Cheng, T.C.E.; Teng, Ching-I Journal: Computers in human behavior Issue: Volume 143(2023) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. From skill growth expectancy to online game commitment. (December 2022) Authors: Huang, Tzu-Ling; Wu, Chieh-Ni; Chang, Ming-Hsin; Liao, Gen-Yih; Teng, Ching-I Journal: Computers in human behavior Issue: Volume 137(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. How do avatar attractiveness and customization impact online gamers' flow and loyalty?. Issue 2 (1st April 2019) Authors: Liao, Gen-Yih; Cheng, T.C.E.; Teng, Ching-I Journal: Internet research Issue: Volume 29:Issue 2(2019) Page Start: 349 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. How do avatar attractiveness and customization impact online gamers' flow and loyalty?. Issue 2 (28th January 2019) Authors: Liao, Gen-Yih; Cheng, T.C.E.; Teng, Ching-I Journal: Internet research Issue: Volume 29:Issue 2(2019) Page Start: 349 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. How do social networks foster online gamer loyalty? Perspective of weak/strong tie theory. (October 2020) Authors: Liao, Gen-Yih; Nguyen, Huynh Van; Cheng, T.C.E.; Teng, Ching-I. Journal: Telematics and informatics Issue: Volume 53(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. How online gamers' participation fosters their team commitment: Perspective of social identity theory. (June 2020) Authors: Liao, Gen-Yih; Pham, Thi Tuan Linh; Cheng, T.C.E.; Teng, Ching-I Journal: International journal of information management Issue: Volume 52(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. How strategic, offensive, and defensive engagement impact gamers' need satisfaction, loyalty, and game usage. (October 2022) Authors: Teng, Ching-I; Huang, Tzu-Ling; Yang, Zhuo-Han; Wu, Wen-Jie; Liao, Gen-Yih Journal: International journal of information management Issue: Volume 66(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. How to Enhance Vendor-Specific Perceived Effectiveness of E-Commerce Institutional Mechanisms and Online Shopper Loyalty. Issue 2 (3rd April 2022) Authors: Huang, Tzu-Ling; Chen, Chun-Han; Liao, Gen-Yih; Cheng, T. C. E.; Teng, Ching-I Journal: International journal of electronic commerce Issue: Volume 26:Issue 2(2022) Page Start: 222 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗