1. Challenge types in gaming validation of video game challenge inventory (CHA). Issue 143 (November 2020) Authors: Vahlo, Jukka; Karhulahti, Veli-Matti Journal: International journal of human-computer studies Issue: Issue 143(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Computer game as a pragmatic concept: ideas, meanings, and culture. (April 2020) Authors: Karhulahti, Veli-Matti Other Names: Mutsvairo Bruce guest-editor.; Rønning Helge guest-editor. Journal: Media, culture, and society Issue: Volume 42:Number 3(2020:Apr.) Page Start: 471 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Continuous play: leisure engagement in competitive fighting games and taekwondo. Issue 1 (1st January 2023) Authors: Siutila, Miia; Karhulahti, Veli-Matti Journal: Annals of leisure research Issue: Volume 26:Issue 1(2023) Page Start: 100 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation. (December 2015) Authors: Karhulahti, Veli-Matti Other Names: Yilmaz Levent guest-editor.; Ören Tuncer guest-editor. Journal: Simulation & gaming Issue: Volume 46:Number 6(2015:Dec.) Page Start: 838 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Esport Play : Anticipation, Attachment, and Addiction in Psycholudic Development /: Anticipation, Attachment, and Addiction in Psycholudic Development. (2020) Authors: Karhulahti, Veli-Matti Record Type: Book Extent: 1 online resource (208 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Let's Play Tinder! Aesthetics of a Dating App. Issue 2 (March 2021) Authors: Garda, Maria B.; Karhulahti, Veli-Matti Journal: Games and culture Issue: Volume 16:Issue 2(2021) Page Start: 248 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales. (March 2023) Authors: Karhulahti, Veli-Matti; Martončik, Marcel; Adamkovič, Matúš Journal: Assessment Issue: Volume 30:Number 2(2023) Page Start: 402 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Modes of esports engagement in overwatch. (2021) Editors: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Multiverse ethnography: A qualitative method for gaming and technology use research. Issue 1 (1st April 2022) Authors: Karhulahti, Veli-Matti; Kauraoja, Valtteri; Ouninkorpi, Olli; Perttu, Soli; Perälä, Jussi; Toivanen, Vilma; Siutila, Miia Journal: Journal of gaming & virtual worlds Issue: Volume 14:Issue 1(2022) Page Start: 85 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Nothing: A Review. Issue 4 (November 2021) Authors: Karhulahti, Veli-Matti Journal: Humanity & society Issue: Volume 45:Issue 4(2021) Page Start: 653 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗