1. Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. (January 2015) Authors: Hanus, Michael D.; Fox, Jesse Journal: Computers & education Issue: Volume 80(2015) Page Start: 152 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Comparing Virtual Reality Tourism to Real-Life Experience: Effects of Presence and Engagement on Attitude and Enjoyment. Issue 5 (20th October 2018) Authors: Wagler, Adam; Hanus, Michael D. Journal: Communication research reports Issue: Volume 35:Issue 5(2018) Page Start: 456 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161. (December 2018) Authors: Hanus, Michael D.; Fox, Jesse Journal: Computers & education Issue: Volume 127(2018) Page Start: 298 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Distinguishing User Experience When Customizing in a User-Generated Content Advertising Campaign and Subsequent Effects on Product Attitudes, Reactance, and Source Credibility. Issue 1 (2nd January 2019) Authors: Hanus, Michael D. Journal: Journal of interactive advertising Issue: Volume 19:Issue 1(2019) Page Start: 74 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Persuasive avatars: The effects of customizing a virtual salesperson׳s appearance on brand liking and purchase intentions. Issue 84 (December 2015) Authors: Hanus, Michael D.; Fox, Jesse Journal: International journal of human-computer studies Issue: Issue 84(2015) Page Start: 33 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Social Comparisons and Need Fulfillment: Interpreting Video Game Enjoyment in the Context of Leaderboards. Issue 5 (20th October 2018) Authors: Velez, John A.; Ewoldsen, David R.; Hanus, Michael D.; Song, Hyunjin; Villarreal, Jonathan A. Journal: Communication research reports Issue: Volume 35:Issue 5(2018) Page Start: 424 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Source Customization Reduces Psychological Reactance to a Persuasive Message via User Control and Identity Perceptions. Issue 1 (2nd January 2017) Authors: Hanus, Michael D.; Fox, Jesse Journal: Journal of interactive advertising Issue: Volume 17:Issue 1(2017) Page Start: 1 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles. (June 2017) Authors: Cruz, Carlos; Hanus, Michael D.; Fox, Jesse Journal: Computers in human behavior Issue: Volume 71(2017) Page Start: 516 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗