1. How Immersion, Presence, Emotion, & Workload Differ in Virtual Reality and Traditional Game Mediums. (September 2018) Authors: Lum, Heather C.; Greatbatch, Richard; Waldfogle, Grace; Benedict, Jacob Journal: Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting Issue: Volume 62:Part 1(2018) Page Start: 1474 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗