1. The Effect of Augmented Reality Cues on Glance Behavior and Driver-Initiated Takeover on SAE Level 2 Automated-Driving. (September 2021) Authors: de Oliveira Faria, Nayara; Merenda, Coleman; Greatbatch, Richard; Tanous, Kyle; Suga, Chihiro; Akash, Kumar; Misu, Teruhisa; Gabbard, Joseph Journal: Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting Issue: Volume 65:Part 1(2021) Page Start: 1342 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. How Immersion, Presence, Emotion, & Workload Differ in Virtual Reality and Traditional Game Mediums. (September 2018) Authors: Lum, Heather C.; Greatbatch, Richard; Waldfogle, Grace; Benedict, Jacob Journal: Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting Issue: Volume 62:Part 1(2018) Page Start: 1474 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗