1. A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning. Issue 3 (3rd April 2018) Authors: Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying Journal: Interactive learning environments Issue: Volume 26:Issue 3(2018) Page Start: 411 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A repertory grid-based interactive e-book approach to supporting in-field mobile learning activities in an ecology course. (2016) Authors: Chang, Shao-Chen; Wang, Sheng-Yuan; Hwang, Gwo-Jen Journal: International journal of mobile learning and organisation Issue: Volume 10:Number 3(2016) Page Start: 171 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Analysing reader behaviours in self-service library stations using a bibliomining approach. Issue 1 (9th December 2020) Authors: Tu, Yun-Fang; Chang, Shao-Chen; Hwang, Gwo-Jen Journal: Electronic library Issue: Volume 39:Issue 1(2021) Page Start: 1 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors. (April 2020) Authors: Yang, Qi-Fan; Chang, Shao-Chen; Hwang, Gwo-Jen; Zou, Di Journal: Computers & education Issue: Volume 148(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach. Issue 5 (4th July 2017) Authors: Chang, Shao-Chen; Hwang, Gwo-Jen Journal: Interactive learning environments Issue: Volume 25:Issue 5(2017) Page Start: 667 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context. (November 2021) Authors: Lin, Hui-Chen; Hwang, Gwo-Jen; Chang, Shao-Chen; Hsu, Yaw-Don Journal: Computers & education Issue: Volume 173(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. From Critique to Computational Thinking: A Peer-Assessment-Supported Problem Identification, Flow Definition, Coding, and Testing Approach for Computer Programming Instruction. (September 2022) Authors: Fang, Jian-Wen; Shao, Dan; Hwang, Gwo-Jen; Chang, Shao-Chen Journal: Journal of educational computing research Issue: Volume 60:Number 5(2022) Page Start: 1301 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. How to learn and how to teach computational thinking: Suggestions based on a review of the literature. (November 2018) Authors: Hsu, Ting-Chia; Chang, Shao-Chen; Hung, Yu-Ting Journal: Computers & education Issue: Volume 126(2018) Page Start: 296 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions. (October 2018) Authors: Chang, Shao-Chen; Hwang, Gwo-Jen Journal: Computers & education Issue: Volume 125(2018) Page Start: 226 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Integration of the peer assessment approach with a virtual reality design system for learning earth science. (March 2020) Authors: Chang, Shao-Chen; Hsu, Ting-Chia; Jong, Morris Siu-Yung Journal: Computers & education Issue: Volume 146(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗