1. Avatar-mediated creativity: When embodying inventors makes engineers more creative. (August 2016) Authors: Guegan, Jérôme; Buisine, Stéphanie; Mantelet, Fabrice; Maranzana, Nicolas; Segonds, Frédéric Journal: Computers in human behavior Issue: Volume 61(2016) Page Start: 165 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Collaborative design tools in engineering education: Insight to choose the appropriate PLM software. Issue 2 (April 2020) Authors: Maranzana, Nicolas; Segonds, Frédéric; Buisine, Stéphanie Journal: International journal of mechanical engineering education Issue: Volume 48:Issue 2(2020) Page Start: 162 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Distinct and combined effects of disciplinary composition and methodological support on problem solving in groups. (19th February 2018) Authors: Schöfer, Malte; Maranzana, Nicolas; Aoussat, Améziane; Bersano, Giacomo; Buisine, Stéphanie Journal: Creativity and innovation management Issue: Volume 27:Number 1(2018) Page Start: 102 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Engineering students' use of creativity and development tools in conceptual product design: What, when and how?. (June 2017) Authors: Bourgeois-Bougrine, Samira; Buisine, Stéphanie; Vandendriessche, Claire; Glaveanu, Vlad; Lubart, Todd Journal: Thinking skills and creativity Issue: Volume 24(2017) Page Start: 104 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Gamification and social comparison processes in electronic brainstorming. Issue 3 (1st October 2021) Authors: Guegan, Jérôme; Buisine, Stéphanie; Nelson, Julien; Vernier, Frédéric Journal: Journal of gaming & virtual worlds Issue: Volume 13:Issue 3(2021) Page Start: 265 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Persona logical thinking: improving requirements elicitation for multidisciplinary teams. Issue 3 (3rd July 2018) Authors: Barré, Jessy; Buisine, Stéphanie; Aoussat, Améziane Journal: CoDesign Issue: Volume 14:Issue 3(2018) Page Start: 218 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Proteus vs. social identity effects on virtual brainstorming. Issue 5 (3rd May 2020) Authors: Buisine, Stéphanie; Guegan, Jérôme Journal: Behaviour & information technology Issue: Volume 39:Issue 5(2020) Page Start: 594 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Social identity cues to improve creativity and identification in face-to-face and virtual groups. (December 2017) Authors: Guegan, Jérôme; Segonds, Frédéric; Barré, Jessy; Maranzana, Nicolas; Mantelet, Fabrice; Buisine, Stéphanie Journal: Computers in human behavior Issue: Volume 77(2017) Page Start: 140 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Towards the design of a quick and universal questionnaire to assess the intuitiveness of products. (16th January 2021) Authors: Boisadan, Andréa; Buisine, Stéphanie; Moreau, Philippe Journal: Theoretical issues in ergonomics science Issue: Volume 22:Number 6(2021) Page Start: 753 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Using avatars to tailor ideation process to innovation strategy. Issue 3 (August 2016) Authors: Buisine, Stéphanie; Guegan, Jérôme; Barré, Jessy; Segonds, Frédéric; Aoussat, Améziane Journal: Cognition, technology & work Issue: Volume 18:Issue 3(2016) Page Start: 583 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗