Generating High-Fidelity Texture in RGB-D Reconstruction using Patches Density Regularization. (July 2023)
- Record Type:
- Journal Article
- Title:
- Generating High-Fidelity Texture in RGB-D Reconstruction using Patches Density Regularization. (July 2023)
- Main Title:
- Generating High-Fidelity Texture in RGB-D Reconstruction using Patches Density Regularization
- Authors:
- Liu, Xinqi
Li, Jituo
Lu, Guodong - Abstract:
- Abstract: We propose a texture-mapping-based online RGB-D reconstruction framework that can generate stable and high-fidelity texture results in near real-time. Different from previous texture generation methods that are prone to output blur results (point blending methods) or require huge computational costs (previous texture mapping methods), our approach achieves high-fidelity and fast texture generation by introducing a new patches density regularization and a series of lightweight optimization methods. The patches density regularization addresses a universal but widely neglected problem: the texture patches fragmentation, which causes discontinuous seams and worsens texture results. By adding this regularization to the optimization process, the fragmentation can be effectively alleviated. To maintain high performance, we design lightweight optimization methods to significantly reduce the computational cost during texture generation. An incremental texture update strategy removes redundant triangular mesh, and a hierarchical-aware seam leveling reduces the number of optimization objects by utilizing light-varying smooth features. Furthermore, the enhanced voxel representation ensures the continuity and stability of the global texture results. Extensive experiments demonstrate that our method achieves a state-of-the-art level, even compared to the mainstream online and offline RGB-D reconstruction frameworks. Graphical abstract: Highlights: A texture mapping-based onlineAbstract: We propose a texture-mapping-based online RGB-D reconstruction framework that can generate stable and high-fidelity texture results in near real-time. Different from previous texture generation methods that are prone to output blur results (point blending methods) or require huge computational costs (previous texture mapping methods), our approach achieves high-fidelity and fast texture generation by introducing a new patches density regularization and a series of lightweight optimization methods. The patches density regularization addresses a universal but widely neglected problem: the texture patches fragmentation, which causes discontinuous seams and worsens texture results. By adding this regularization to the optimization process, the fragmentation can be effectively alleviated. To maintain high performance, we design lightweight optimization methods to significantly reduce the computational cost during texture generation. An incremental texture update strategy removes redundant triangular mesh, and a hierarchical-aware seam leveling reduces the number of optimization objects by utilizing light-varying smooth features. Furthermore, the enhanced voxel representation ensures the continuity and stability of the global texture results. Extensive experiments demonstrate that our method achieves a state-of-the-art level, even compared to the mainstream online and offline RGB-D reconstruction frameworks. Graphical abstract: Highlights: A texture mapping-based online RGB-D reconstruction framework to generate high-fidelity texture results. A patches density regularization to solve the texture patches fragmentation problem and improve texture fidelity. An incremental texture update strategy and hierarchical-aware seam leveling to significantly speed up the texture optimization. … (more)
- Is Part Of:
- Computer aided design. Volume 160(2023)
- Journal:
- Computer aided design
- Issue:
- Volume 160(2023)
- Issue Display:
- Volume 160, Issue 2023 (2023)
- Year:
- 2023
- Volume:
- 160
- Issue:
- 2023
- Issue Sort Value:
- 2023-0160-2023-0000
- Page Start:
- Page End:
- Publication Date:
- 2023-07
- Subjects:
- RGB-D reconstruction -- Texture generation -- Patches density regularization -- Texture patches fragmentation
Computer-aided design -- Periodicals
Engineering design -- Data processing -- Periodicals
Computer graphics -- Periodicals
Conception technique -- Informatique -- Périodiques
Infographie -- Périodiques
Computer graphics
Engineering design -- Data processing
Periodicals
Electronic journals
620.00420285 - Journal URLs:
- http://www.journals.elsevier.com/computer-aided-design/ ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.cad.2023.103516 ↗
- Languages:
- English
- ISSNs:
- 0010-4485
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3393.520000
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 27029.xml