Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong. (March 2023)
- Record Type:
- Journal Article
- Title:
- Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong. (March 2023)
- Main Title:
- Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong
- Authors:
- Fong, Ted C.T.
Cheng, Qijin
Pai, C.Y.
Kwan, Isabelle
Wong, Clifford
Cheung, Sing-Hang
Yip, Paul S.F. - Abstract:
- Abstract: Objective: The current study aimed to examine the latent heterogeneity of gaming and social withdrawal behaviors in internet gamers and their associations with help-seeking behaviors. Method : The present study recruited 3430 young people (1874 adolescents and 1556 young adults) in Hong Kong in 2019. The participants completed the Internet Gaming Disorder (IGD) Scale, Hikikomori Questionnaire, and measures on gaming characteristics, depression, help-seeking, and suicidality. Factor mixture analysis was used to classify the participants into latent classes based on their latent factors of IGD and hikikomori in separate age groups. Latent class regressions examined the associations between help-seeking and suicidality. Results: Both adolescents and young adults supported a 4-class, 2-factor model on gaming and social withdrawal behaviors. Over two-third of the sample were classified as healthy or low-risk gamers with low IGD factor means and low prevalence of hikikomori. Around one-fourth was moderate-risk gamers with elevated prevalence of hikikomori, higher IGD symptoms and psychological distress. A minority of the sample (3.8%–5.8%) belonged to high-risk gamers with the highest IGD symptoms and prevalence of hikikomori and heightened suicidal risks. Help-seeking in low-risk and moderate-risk gamers was positively associated with depressive symptoms and negatively associated with suicidal ideation. Perceived usefulness of help-seeking was significantly linked withAbstract: Objective: The current study aimed to examine the latent heterogeneity of gaming and social withdrawal behaviors in internet gamers and their associations with help-seeking behaviors. Method : The present study recruited 3430 young people (1874 adolescents and 1556 young adults) in Hong Kong in 2019. The participants completed the Internet Gaming Disorder (IGD) Scale, Hikikomori Questionnaire, and measures on gaming characteristics, depression, help-seeking, and suicidality. Factor mixture analysis was used to classify the participants into latent classes based on their latent factors of IGD and hikikomori in separate age groups. Latent class regressions examined the associations between help-seeking and suicidality. Results: Both adolescents and young adults supported a 4-class, 2-factor model on gaming and social withdrawal behaviors. Over two-third of the sample were classified as healthy or low-risk gamers with low IGD factor means and low prevalence of hikikomori. Around one-fourth was moderate-risk gamers with elevated prevalence of hikikomori, higher IGD symptoms and psychological distress. A minority of the sample (3.8%–5.8%) belonged to high-risk gamers with the highest IGD symptoms and prevalence of hikikomori and heightened suicidal risks. Help-seeking in low-risk and moderate-risk gamers was positively associated with depressive symptoms and negatively associated with suicidal ideation. Perceived usefulness of help-seeking was significantly linked with lower likelihoods of suicidal ideation in the moderate-risk gamers and suicide attempt in the high-risk gamers. Conclusions: The present findings explicate the latent heterogeneity of gaming and social withdrawal behaviors and associated factors on help-seeking and suicidality among internet gamers in Hong Kong. Highlights: Factor mixture modeling explored the heterogeneity of gaming and hikikomori behaviors. Both the adolescent and young adult gamers supported a 4-class, 2-factor model. A quarter of the gamers had moderate risks with elevated symptoms and mental distress. 5.8%/3.8% of the adolescents/young adults had high risks with heightened suicidality. Help-seeking and its usefulness were linked with suicidality in some latent classes. … (more)
- Is Part Of:
- Social science & medicine. Volume 321(2023)
- Journal:
- Social science & medicine
- Issue:
- Volume 321(2023)
- Issue Display:
- Volume 321, Issue 2023 (2023)
- Year:
- 2023
- Volume:
- 321
- Issue:
- 2023
- Issue Sort Value:
- 2023-0321-2023-0000
- Page Start:
- Page End:
- Publication Date:
- 2023-03
- Subjects:
- Factor mixture modeling -- Gaming addiction -- Help-seeking -- Hikikomori -- Internet gaming disorder -- Suicidal risks
Social medicine -- Periodicals
Medical anthropology -- Periodicals
Public health -- Periodicals
Psychology -- Periodicals
Medicine -- Periodicals
Medicine -- Periodicals
Médecine sociale -- Périodiques
Anthropologie médicale -- Périodiques
Santé publique -- Périodiques
Psychologie -- Périodiques
Médecine -- Périodiques
Electronic journals
362.105 - Journal URLs:
- http://www.sciencedirect.com/science/journal/02779536 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.socscimed.2023.115774 ↗
- Languages:
- English
- ISSNs:
- 0277-9536
- Deposit Type:
- Legaldeposit
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