Virtual reality head-mounted goggles increase the body sway of young adults during standing posture. (15th October 2020)
- Record Type:
- Journal Article
- Title:
- Virtual reality head-mounted goggles increase the body sway of young adults during standing posture. (15th October 2020)
- Main Title:
- Virtual reality head-mounted goggles increase the body sway of young adults during standing posture
- Authors:
- Imaizumi, Luis Felipe Itikawa
Polastri, Paula Fávaro
Penedo, Tiago
Vieira, Luiz Henrique Palucci
Simieli, Lucas
Navega, Flávia Roberta Faganello
Monteiro, Carlos Bandeira de Mello
Rodrigues, Sérgio Tosi
Barbieri, Fabio Augusto - Abstract:
- Highlights: Standing task was done wearing and not the VR goggles with eyes-opened and closed. Wearing the VR head-mounted goggles increase body sway during standing. Discrepancy in sensory integration and goggles physical weight explains higher sway. Wearing the VR head-mounted goggles with eyes-closed did not change body sway. VR head-mounted goggles optics did not change body sway during standing. Abstract: The aim of this study was to investigate the effects of wearing virtual reality head-mounted goggles (VR) on body sway in young adults. We run two experiments, in which we compared the body sway while standing during the conditions of 1) wearing and non-wearing VR with eyes-opened (experiment #1), 2) wearing and no-wearing VR with eyes-closed (experiment #2), and 3) wearing VR with eyes-opened when the scene was turned on and off (experiment #2). Forty-four (experiment #1) and fifteen (experiment #2) young adults were instructed to remain as still as possible on a force plate for 60-s and performed three trials in each quiet standing condition. The center of pressure (CoP) displacement, mean velocity, root mean square (RMS), area and median frequency of sway were calculated in both experiments. In the experiment #1, wearing VR condition with eyes-opened largely increased the AP and ML CoP displacement, AP mean velocity, AP and ML RMS, and area (p < 0.05) compared to non-wearing VR with eyes-opened. In the experiment #2, no differences were found for any conditionsHighlights: Standing task was done wearing and not the VR goggles with eyes-opened and closed. Wearing the VR head-mounted goggles increase body sway during standing. Discrepancy in sensory integration and goggles physical weight explains higher sway. Wearing the VR head-mounted goggles with eyes-closed did not change body sway. VR head-mounted goggles optics did not change body sway during standing. Abstract: The aim of this study was to investigate the effects of wearing virtual reality head-mounted goggles (VR) on body sway in young adults. We run two experiments, in which we compared the body sway while standing during the conditions of 1) wearing and non-wearing VR with eyes-opened (experiment #1), 2) wearing and no-wearing VR with eyes-closed (experiment #2), and 3) wearing VR with eyes-opened when the scene was turned on and off (experiment #2). Forty-four (experiment #1) and fifteen (experiment #2) young adults were instructed to remain as still as possible on a force plate for 60-s and performed three trials in each quiet standing condition. The center of pressure (CoP) displacement, mean velocity, root mean square (RMS), area and median frequency of sway were calculated in both experiments. In the experiment #1, wearing VR condition with eyes-opened largely increased the AP and ML CoP displacement, AP mean velocity, AP and ML RMS, and area (p < 0.05) compared to non-wearing VR with eyes-opened. In the experiment #2, no differences were found for any conditions (eyes-closed and eyes-opened with turned on and off VR scene). In conclusion, wearing VR head-mounted goggles increased body sway of young adults during standing postural task, when the individuals were with eyes-opened. However, the effects of wearing VR head-mounted goggles on body sway disappeared when the individuals were with eyes-closed or the google scene was turned off the scene compared to not wearing VR head-mounted goggles with eyes-closed or turned on scene, respectively. … (more)
- Is Part Of:
- Neuroscience letters. Volume 737(2020)
- Journal:
- Neuroscience letters
- Issue:
- Volume 737(2020)
- Issue Display:
- Volume 737, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 737
- Issue:
- 2020
- Issue Sort Value:
- 2020-0737-2020-0000
- Page Start:
- Page End:
- Publication Date:
- 2020-10-15
- Subjects:
- Posture -- Virtual reality -- Human movement
Neurology -- Periodicals
Neurology -- Periodicals
Research -- Periodicals
Neurologie -- Périodiques
Neuroanatomie -- Périodiques
Neuropharmacologie -- Périodiques
Neurophysiologie -- Périodiques
Neurology
Periodicals
Electronic journals
617.48 - Journal URLs:
- http://www.sciencedirect.com/science/journal/03043940 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.neulet.2020.135333 ↗
- Languages:
- English
- ISSNs:
- 0304-3940
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 6081.562000
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