Individualized gamification elements: The impact of avatar and feedback design on reuse intention. (June 2021)
- Record Type:
- Journal Article
- Title:
- Individualized gamification elements: The impact of avatar and feedback design on reuse intention. (June 2021)
- Main Title:
- Individualized gamification elements: The impact of avatar and feedback design on reuse intention
- Authors:
- Jahn, Katharina
Kordyaka, Bastian
Machulska, Alla
Eiler, Tanja Joan
Gruenewald, Armin
Klucken, Tim
Brueck, Rainer
Gethmann, Carl Friedrich
Niehaves, Bjoern - Abstract:
- Abstract: Gamification is often equipped with the promise to increase motivation and performance. However, research explaining which gamification design elements are effective and the mechanisms through which these effects can be explained is still at an early stage. By drawing on the three psychological needs – competence, autonomy, and social relatedness – proposed by self-determination theory, we develop a model to explain the effects of feedback and avatar design on reuse. We test these effects with a 2 (avatar similarity: low vs. high) × 2 (embodied feedback: no feedback vs. embodied feedback) × 2 (status feedback: no feedback vs. score and leaderboard) + 1 (control group) experiment. Additionally, we use structural equation modeling to test the derived model. Our results support evidence that different forms of feedback and avatar design influence reuse by satisfying the three psychological needs. Furthermore, our findings also reveal that autonomy for decision freedom is negatively related to reuse intention, which disagrees with existing research and may provide insights into why results on gamification elements are inconsistent. Highlights: Reuse intention was analyzed in an experimental approach using a gamified version of the manikin task. Gamification elements satisfy reuse intention and the psychological needs through different working mechanisms. The three psychological needs show unique relationships towards reuse intention. Differentiating between autonomy ofAbstract: Gamification is often equipped with the promise to increase motivation and performance. However, research explaining which gamification design elements are effective and the mechanisms through which these effects can be explained is still at an early stage. By drawing on the three psychological needs – competence, autonomy, and social relatedness – proposed by self-determination theory, we develop a model to explain the effects of feedback and avatar design on reuse. We test these effects with a 2 (avatar similarity: low vs. high) × 2 (embodied feedback: no feedback vs. embodied feedback) × 2 (status feedback: no feedback vs. score and leaderboard) + 1 (control group) experiment. Additionally, we use structural equation modeling to test the derived model. Our results support evidence that different forms of feedback and avatar design influence reuse by satisfying the three psychological needs. Furthermore, our findings also reveal that autonomy for decision freedom is negatively related to reuse intention, which disagrees with existing research and may provide insights into why results on gamification elements are inconsistent. Highlights: Reuse intention was analyzed in an experimental approach using a gamified version of the manikin task. Gamification elements satisfy reuse intention and the psychological needs through different working mechanisms. The three psychological needs show unique relationships towards reuse intention. Differentiating between autonomy of decision freedom and task meaningfulness reveals converse correlational patterns. … (more)
- Is Part Of:
- Computers in human behavior. Volume 119(2021)
- Journal:
- Computers in human behavior
- Issue:
- Volume 119(2021)
- Issue Display:
- Volume 119, Issue 2021 (2021)
- Year:
- 2021
- Volume:
- 119
- Issue:
- 2021
- Issue Sort Value:
- 2021-0119-2021-0000
- Page Start:
- Page End:
- Publication Date:
- 2021-06
- Subjects:
- Gamification -- Self-determination theory -- Embodied feedback -- Status feedback -- Avatar similarity -- Manikin task
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2021.106702 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 25094.xml