Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study. (February 2023)
- Record Type:
- Journal Article
- Title:
- Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study. (February 2023)
- Main Title:
- Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study
- Authors:
- Plechatá, Adéla
Vandeweerdt, Clara
Atchapero, Michael
Luong, Tiffany
Holz, Christian
Betsch, Cornelia
Dietermann, Bonnie
Schultka, Yori
Böhm, Robert
Makransky, Guido - Abstract:
- Abstract: This study investigates the impact of an immersive virtual reality (VR) simulation of herd immunity on vaccination intentions and its potential underlying mechanisms. In this preregistered field study, N = 654 participants were randomly assigned to one of the three VR conditions: (1) Gamified Herd Immunity; (2) Gamified Herd Immunity + Empathy (with additional narrative elements); (3) Control (gamified with no vaccination-related content). In the Gamified Herd Immunity simulation, participants embodied a vulnerable person and navigated a wedding venue trying to avoid getting infected. A total of 455 participants with below maximum intentions to take a novel vaccine and without severe cybersickness were analyzed. The Gamified Herd Immunity + Empathy and the Gamified Herd Immunity conditions increased vaccination intentions by 6.68 and 7.06 points on a 0–100 scale, respectively, compared to 1.91 for the Control condition. The Gamified Herd Immunity + Empathy condition enhanced empathy significantly more than the Gamified Herd Immunity condition but did not result in higher vaccination intentions. Experienced presence was related to the change in vaccination intentions. The results suggest that VR vaccination communication can effectively increase vaccination intentions; the effect is not solely due to the technological novelty and does not depend on empathy. Highlights: Virtual Reality is a powerful tool for health communication. Education about vaccination canAbstract: This study investigates the impact of an immersive virtual reality (VR) simulation of herd immunity on vaccination intentions and its potential underlying mechanisms. In this preregistered field study, N = 654 participants were randomly assigned to one of the three VR conditions: (1) Gamified Herd Immunity; (2) Gamified Herd Immunity + Empathy (with additional narrative elements); (3) Control (gamified with no vaccination-related content). In the Gamified Herd Immunity simulation, participants embodied a vulnerable person and navigated a wedding venue trying to avoid getting infected. A total of 455 participants with below maximum intentions to take a novel vaccine and without severe cybersickness were analyzed. The Gamified Herd Immunity + Empathy and the Gamified Herd Immunity conditions increased vaccination intentions by 6.68 and 7.06 points on a 0–100 scale, respectively, compared to 1.91 for the Control condition. The Gamified Herd Immunity + Empathy condition enhanced empathy significantly more than the Gamified Herd Immunity condition but did not result in higher vaccination intentions. Experienced presence was related to the change in vaccination intentions. The results suggest that VR vaccination communication can effectively increase vaccination intentions; the effect is not solely due to the technological novelty and does not depend on empathy. Highlights: Virtual Reality is a powerful tool for health communication. Education about vaccination can benefit from Virtual Reality applications. The sense of presence in Virtual Reality increases its impact on vaccination intention. The addition of an emotional narrative increases empathy but does not translate to higher vaccination intention. … (more)
- Is Part Of:
- Computers in human behavior. Volume 139(2023)
- Journal:
- Computers in human behavior
- Issue:
- Volume 139(2023)
- Issue Display:
- Volume 139, Issue 2023 (2023)
- Year:
- 2023
- Volume:
- 139
- Issue:
- 2023
- Issue Sort Value:
- 2023-0139-2023-0000
- Page Start:
- Page End:
- Publication Date:
- 2023-02
- Subjects:
- Vaccine hesitancy -- Herd immunity -- Virtual reality -- Coronavirus -- COVID-19 -- Vaccine advocacy
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2022.107533 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
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