Gamification via mobile applications: A longitudinal examination of its impact on attitudinal loyalty and behavior toward a core service. Issue 6 (26th February 2021)
- Record Type:
- Journal Article
- Title:
- Gamification via mobile applications: A longitudinal examination of its impact on attitudinal loyalty and behavior toward a core service. Issue 6 (26th February 2021)
- Main Title:
- Gamification via mobile applications: A longitudinal examination of its impact on attitudinal loyalty and behavior toward a core service
- Authors:
- Kunkel, Thilo
Lock, Daniel
Doyle, Jason P. - Other Names:
- Phau Ian guestEditor.
Butcher Luke guestEditor.
Sadat Shimul Anwar guestEditor.
Cheah Shimul Isaac guestEditor. - Abstract:
- Abstract: Organizations increasingly use gamification to engage with, and influence, consumers' attitudes and behaviors. In this article, we present findings from a longitudinal, mixed‐method research design that (1) examined the extent to which game design elements created by a third‐party app lead to increased attitudinal loyalty toward core service providers and (2) sought to explain the underlying processes that invoke attitudinal change. Behavioral data collected from app users indicated that knowledge‐focused affordances positively influenced consumer loyalty and explained 11.3% of the variance in attitudinal change. Follow‐up interviews revealed that Rewards, Competition, Sense of Achievement, and Gaining Knowledge were representative of consumers' motives for using the app, and Engagement and Identity explained how using the gamified application influenced users' attitudinal loyalty toward the core service. Overall, we contribute to knowledge about how gamified affordances can be used to add value to consumer experiences, both in relation to the gamified consumption experiences, and the focal brand that is serviced by a third‐party app.
- Is Part Of:
- Psychology & marketing. Volume 38:Issue 6(2021)
- Journal:
- Psychology & marketing
- Issue:
- Volume 38:Issue 6(2021)
- Issue Display:
- Volume 38, Issue 6 (2021)
- Year:
- 2021
- Volume:
- 38
- Issue:
- 6
- Issue Sort Value:
- 2021-0038-0006-0000
- Page Start:
- 948
- Page End:
- 964
- Publication Date:
- 2021-02-26
- Subjects:
- engagement -- gamification -- loyalty -- mobile application
Marketing -- Psychological aspects -- Periodicals
Motivation research (Marketing) -- Periodicals
Marketing -- Aspect psychologique -- Périodiques
Motivation, Études de (Marketing) -- Périodiques
658.80019 - Journal URLs:
- http://onlinelibrary.wiley.com/ ↗
- DOI:
- 10.1002/mar.21467 ↗
- Languages:
- English
- ISSNs:
- 0742-6046
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 6946.535340
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 24284.xml