Cite
HARVARD Citation
Shin, D. (2022). Does augmented reality augment user affordance? The effect of technological characteristics on game behaviour. Behaviour & information technology. 41 (11), pp. 2373-2389. [Online].
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Shin, D. (2022). Does augmented reality augment user affordance? The effect of technological characteristics on game behaviour. Behaviour & information technology. 41 (11), pp. 2373-2389. [Online].