Exergaming improves balance in children with spastic cerebral palsy with low balance performance: results from a multicenter controlled trial. Issue 20 (25th September 2022)
- Record Type:
- Journal Article
- Title:
- Exergaming improves balance in children with spastic cerebral palsy with low balance performance: results from a multicenter controlled trial. Issue 20 (25th September 2022)
- Main Title:
- Exergaming improves balance in children with spastic cerebral palsy with low balance performance: results from a multicenter controlled trial
- Authors:
- Meyns, Pieter
Blanckaert, Ian
Bras, Chloé
Jacobs, Nina
Harlaar, Jaap
van de Pol, Laura
Plasschaert, Frank
Van Waelvelde, Hilde
Buizer, Annemieke I. - Abstract:
- Abstract: Purpose: Previous studies investigating the effectiveness of exergame balance-training (using video-games) in children with cerebral palsy (CP) yielded inconsistent results that could be related to underpowered studies. Therefore, in this multicenter intervention study, we investigated whether exergaming improves balance clinically in spastic CP. Materials and methods: In total, 35 children with unilateral or bilateral spastic CP (GMFCS-level I–II) were included (age-range: 7–16 years); 16 at VUMC (trial: NTR6034), 19 at UHG (trial: NCT03219112). All participants received care as usual. The intervention group ( n = 24) additionally performed exergame-training; 6–8 weeks home-based X-box One Kinect training focused on balance. Balance performance was assessed with the pediatric balance scale (PBS) and two subscales of the Bruininks–Oseretsky Test of Motor Proficiency-2nd edition ("balance" [BOTbal] and "running speed and agility" [BOTrsa]). Mixed model ANOVAs with between and within factors were used to test differences between and within groups. Results: On group level, no post-intervention differences were found between the intervention and control group (PBS: p = 0.248, ηp 2 = 0.040; BOTbal: p = 0.374, ηp 2 = 0.024; BOTrsa: p = 0.841, ηp 2 = 0.001). Distribution of CP-symptoms (unilateral versus bilateral) did not affect training (PBS: p = 0.373, ηp 2 = 0.036; BOTbal: p = 0.127, ηp 2 = 0.103; BOTrsa: p = 0.474, ηp 2 = 0.024). Children with low baselineAbstract: Purpose: Previous studies investigating the effectiveness of exergame balance-training (using video-games) in children with cerebral palsy (CP) yielded inconsistent results that could be related to underpowered studies. Therefore, in this multicenter intervention study, we investigated whether exergaming improves balance clinically in spastic CP. Materials and methods: In total, 35 children with unilateral or bilateral spastic CP (GMFCS-level I–II) were included (age-range: 7–16 years); 16 at VUMC (trial: NTR6034), 19 at UHG (trial: NCT03219112). All participants received care as usual. The intervention group ( n = 24) additionally performed exergame-training; 6–8 weeks home-based X-box One Kinect training focused on balance. Balance performance was assessed with the pediatric balance scale (PBS) and two subscales of the Bruininks–Oseretsky Test of Motor Proficiency-2nd edition ("balance" [BOTbal] and "running speed and agility" [BOTrsa]). Mixed model ANOVAs with between and within factors were used to test differences between and within groups. Results: On group level, no post-intervention differences were found between the intervention and control group (PBS: p = 0.248, ηp 2 = 0.040; BOTbal: p = 0.374, ηp 2 = 0.024; BOTrsa: p = 0.841, ηp 2 = 0.001). Distribution of CP-symptoms (unilateral versus bilateral) did not affect training (PBS: p = 0.373, ηp 2 = 0.036; BOTbal: p = 0.127, ηp 2 = 0.103; BOTrsa: p = 0.474, ηp 2 = 0.024). Children with low baseline balance performance (based on PBS) in the intervention group showed improvements in balance performance after training (PBS: p = 0.003, ηp 2 = 0.304; BOTbal: p = 0.008, ηp 2 = 0.258), whereas children with high baseline balance performance did not. Conclusions: This exergame-training resulted in balance improvements for the current population of CP that had a low baseline function. IMPLICATIONS FOR REHABILITATION: Exergame-training (training using video-games) shows mixed results in children with cerebral palsy (CP). Children with spastic CP (GMFCS level I–II) with a high baseline balance-level did not show functional balance improvements after this home-based exergame-training, suggesting that these children should not be enrolled in this type of exergame-training protocol. Children with spastic CP (GMFCS level I–II) with a low baseline balance-level showed clinically relevant functional balance improvements after this home-based exergame-training, suggesting that these children can benefit from enrolment in this type of exergame-training protocol to improve their balance. The distribution of CP-symptoms did not affect the effectiveness of this balance exergame-training in children with spastic CP with GMFCS-level I and II. … (more)
- Is Part Of:
- Disability and rehabilitation. Volume 44:Issue 20(2022)
- Journal:
- Disability and rehabilitation
- Issue:
- Volume 44:Issue 20(2022)
- Issue Display:
- Volume 44, Issue 20 (2022)
- Year:
- 2022
- Volume:
- 44
- Issue:
- 20
- Issue Sort Value:
- 2022-0044-0020-0000
- Page Start:
- 5990
- Page End:
- 5999
- Publication Date:
- 2022-09-25
- Subjects:
- Cerebral palsy -- postural balance -- video games -- rehabilitation
People with disabilities -- Periodicals
Rehabilitation -- Periodicals
617.03 - Journal URLs:
- http://www.tandfonline.com/loi/idre20 ↗
http://informahealthcare.com/journal/dre ↗
http://www.tandf.co.uk/journals/titles/09638288.asp ↗
http://informahealthcare.com ↗ - DOI:
- 10.1080/09638288.2021.1954704 ↗
- Languages:
- English
- ISSNs:
- 0963-8288
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3595.420300
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 24040.xml