Cite
HARVARD Citation
Schijven, M. et al. (2022). To Nudge or to Gamify – How to Repair Reality?. Simulation & gaming. pp. 579-580. [Online].
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Schijven, M. et al. (2022). To Nudge or to Gamify – How to Repair Reality?. Simulation & gaming. pp. 579-580. [Online].