The gamer identity scale: A measure of self concept as a video gamer. (January 2023)
- Record Type:
- Journal Article
- Title:
- The gamer identity scale: A measure of self concept as a video gamer. (January 2023)
- Main Title:
- The gamer identity scale: A measure of self concept as a video gamer
- Authors:
- Yim, Brian
Lepp, Andrew
Dowdell, Bryan
Barkley, Jacob E. - Abstract:
- Abstract: Research examining video game players from a psychological and behavioral perspective is prominent however there is still a need to better distinguish casual from serious video game players (i.e., gamers). The present research developed a nine-item scale for assessing the extent to which an individual self-identifies as a gamer and tested the scale with variables of interest. Professors involved with a university esports program and athletes from a university esports team developed a list of 18 items portraying aspects of a gamer identity (e.g., self-concept, social group membership, role performance). These items were included in a larger survey completed by 591 frequent video game players. Using established methods, the nine item, single factor, "Gamer Identity Scale" was developed and determined to be valid and reliable. Using t-tests, ANOVAs, and multiple regression, the Gamer Identity Scale was tested against variables common to the gaming literature. Using the new scale, gamer identity was significantly and positively related to behavioral intentions (i.e., intentions to play video games, interact with gamers, watch streaming video games), time spent playing video games, esports team membership, and age. Gamer identity was not related to gender, race, ethnicity, or money spent on video games. Implications and future directions are discussed. Highlights: A scale for assessing the extent to which an individual self-identifies as a gamer is presented. The scaleAbstract: Research examining video game players from a psychological and behavioral perspective is prominent however there is still a need to better distinguish casual from serious video game players (i.e., gamers). The present research developed a nine-item scale for assessing the extent to which an individual self-identifies as a gamer and tested the scale with variables of interest. Professors involved with a university esports program and athletes from a university esports team developed a list of 18 items portraying aspects of a gamer identity (e.g., self-concept, social group membership, role performance). These items were included in a larger survey completed by 591 frequent video game players. Using established methods, the nine item, single factor, "Gamer Identity Scale" was developed and determined to be valid and reliable. Using t-tests, ANOVAs, and multiple regression, the Gamer Identity Scale was tested against variables common to the gaming literature. Using the new scale, gamer identity was significantly and positively related to behavioral intentions (i.e., intentions to play video games, interact with gamers, watch streaming video games), time spent playing video games, esports team membership, and age. Gamer identity was not related to gender, race, ethnicity, or money spent on video games. Implications and future directions are discussed. Highlights: A scale for assessing the extent to which an individual self-identifies as a gamer is presented. The scale is brief (i.e., 9-items), valid and reliable. The scale is associated with behavioral intent, time spent playing video games, esports team membership, and age. The scale is not associated with gender, race or ethnicity. Opportunities for using the scale in future research are discussed. … (more)
- Is Part Of:
- Computers in human behavior. Volume 138(2023)
- Journal:
- Computers in human behavior
- Issue:
- Volume 138(2023)
- Issue Display:
- Volume 138, Issue 2023 (2023)
- Year:
- 2023
- Volume:
- 138
- Issue:
- 2023
- Issue Sort Value:
- 2023-0138-2023-0000
- Page Start:
- Page End:
- Publication Date:
- 2023-01
- Subjects:
- Identity -- Gamer -- Esports -- Video games -- Gaming -- Online gaming
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2022.107476 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 24014.xml