Cite
HARVARD Citation
Kim, Y. (2023). "Beyond Their Actual Limits": Immersion, Interactivity, and the Virtual Sublime in Burke and Video Games. Games and culture. 18 (1), pp. 124-141. [Online].
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Kim, Y. (2023). "Beyond Their Actual Limits": Immersion, Interactivity, and the Virtual Sublime in Burke and Video Games. Games and culture. 18 (1), pp. 124-141. [Online].