Gamification in training and development processes: perception on effectiveness and results. Issue 2 (18th May 2021)
- Record Type:
- Journal Article
- Title:
- Gamification in training and development processes: perception on effectiveness and results. Issue 2 (18th May 2021)
- Main Title:
- Gamification in training and development processes: perception on effectiveness and results
- Authors:
- Santos, Simeia Azevedo
Trevisan, Leonardo Nelmi
Veloso, Elza Fátima Rosa
Treff, Marcelo Antonio - Abstract:
- Abstract : Purpose: Gamification is the use of game elements in different contexts. It is also a tool with potential application in several areas, including training and development. From this reference, this study has a main objective to identify a perception of efficiency and the measurable results in the process of gamification in training and development actions. Design/methodology/approach: The quantitative stage of the research sought to investigate the perception of efficiency of professionals who have already undergone gamified training, collected through an online form with responses on a Likert scale and treated with the Minitab Statistical Software. The qualitative stage, on the other hand, identifies the perception of results through classification with professionals who develop gamified training, with the results found in the content analysis techniques. Findings: The compiled results confirmed the presence of engagement and its influence on motivation as one of the advantage points for the application of gamification. It was also possible to find in these results the relevance of design care for the game/training interaction to work effectively. Originality/value: Among the trends of greatest incidence found in the research, are the possibility of associating gamification with virtual reality and augmented reality, as well as with simulators to enhance the experience lived by the player during training.
- Is Part Of:
- Revista de gestão. Volume 28:Issue 2(2021)
- Journal:
- Revista de gestão
- Issue:
- Volume 28:Issue 2(2021)
- Issue Display:
- Volume 28, Issue 2 (2021)
- Year:
- 2021
- Volume:
- 28
- Issue:
- 2
- Issue Sort Value:
- 2021-0028-0002-0000
- Page Start:
- 133
- Page End:
- 146
- Publication Date:
- 2021-05-18
- Subjects:
- Gamification -- Training -- Development -- Engagement
Management -- Periodicals
Industrial management -- Periodicals
Business -- Periodicals
658 - Journal URLs:
- http://www.sciencedirect.com/ ↗
https://emeraldinsight.com/loi/rege ↗ - DOI:
- 10.1108/REGE-12-2019-0132 ↗
- Languages:
- English
- ISSNs:
- 1809-2276
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 23580.xml