The effects of observation in video games: how remote observation influences player experience, motivation, and behaviour. Issue 9 (4th July 2022)
- Record Type:
- Journal Article
- Title:
- The effects of observation in video games: how remote observation influences player experience, motivation, and behaviour. Issue 9 (4th July 2022)
- Main Title:
- The effects of observation in video games: how remote observation influences player experience, motivation, and behaviour
- Authors:
- Kao, Dominic
- Abstract:
- ABSTRACT: Surveillance is ubiquitous. It is well known that the presence of other people (in-person or remote, actual or perceived) increases performance on simple tasks and decreases performance in complex tasks (Zajonc 1965). But little is known about these phenomena in the context of video games, with recent advances finding that they do not necessarily extend to games (Emmerich and Masuch 2018). In Experiment 1 ( N =1489; No Observation vs. Researcher Observing), we find that participants observed by a researcher played significantly longer, and performed significantly better, across three video games. Moreover, we find some support that participants observed by a researcher score higher on player experience and intrinsic motivation. In Experiment 2 ( N =843; Researcher Observing vs. Professor Observing), we seek to understand whether different roles differing in their perceived evaluativeness would influence the effects of observation. We find that participants observed by a professor had, at times, significantly lower performance, player experience, intrinsic motivation, playing time, and higher anxiety. In Experiment 3 ( N =1358; No Observation vs. Researcher Observing), we further validate Experiment 1 by extending our results to three additional game genres. Here, we provide the largest study on observation in video games to date. The study is also the first to show that observer type can significantly influence player outcomes.
- Is Part Of:
- Behaviour & information technology. Volume 41:Issue 9(2022)
- Journal:
- Behaviour & information technology
- Issue:
- Volume 41:Issue 9(2022)
- Issue Display:
- Volume 41, Issue 9 (2022)
- Year:
- 2022
- Volume:
- 41
- Issue:
- 9
- Issue Sort Value:
- 2022-0041-0009-0000
- Page Start:
- 1905
- Page End:
- 1927
- Publication Date:
- 2022-07-04
- Subjects:
- Video games -- surveillance -- social facilitation -- observation -- player experience -- behaviour
Electronic data processing -- Periodicals
Human engineering -- Periodicals
Information technology -- Periodicals
303.4833 - Journal URLs:
- http://www.tandfonline.com/ ↗
- DOI:
- 10.1080/0144929X.2021.1906321 ↗
- Languages:
- English
- ISSNs:
- 0144-929X
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 1876.660000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 23250.xml