An explorer's journal for machines: Exploring the case of Cyberpunk 2077. Issue 1 (1st April 2022)
- Record Type:
- Journal Article
- Title:
- An explorer's journal for machines: Exploring the case of Cyberpunk 2077. Issue 1 (1st April 2022)
- Main Title:
- An explorer's journal for machines: Exploring the case of Cyberpunk 2077
- Authors:
- Gómez-Maureira, Marcello A.
Kniestedt, Isabelle
Barbero, Giulio
Yu, Hainan
Preuss, Mike - Abstract:
- With increasing technological capabilities, video games provide ever more expansive virtual worlds for players to explore. Designers employ various mechanics and level design principles to encourage such exploration. However, what motivates people to explore in virtual environments, and which approaches are successful, is not yet clearly established. Methods for measuring player experience often take place retroactively after a play session, relying on recall, and are thus prone to missing less salient events and their motivations. Journaling events as they occur allow promises to be a suitable method of collecting data, but presents a challenge in aggregating data points due to their freeform nature. This makes it difficult to identify overarching patterns of exploration behaviour. We present an exploratory study in devising a journaling protocol for gathering information during gameplay sessions, focused on documenting moments of exploration in a manner that balances ease of data capture and data evaluation. We describe our efforts in prototyping this journaling method and how we used it to analyse Cyberpunk 2077 and several other game designs. Our results show that exploration occurs in a pattern of event → expectation → resolution. The motivation to explore depends on the expectations that a game raises through its marketing and design. At the same time, exploratory behaviour going unrewarded by the game quickly reduces the desire to explore. When recording instances ofWith increasing technological capabilities, video games provide ever more expansive virtual worlds for players to explore. Designers employ various mechanics and level design principles to encourage such exploration. However, what motivates people to explore in virtual environments, and which approaches are successful, is not yet clearly established. Methods for measuring player experience often take place retroactively after a play session, relying on recall, and are thus prone to missing less salient events and their motivations. Journaling events as they occur allow promises to be a suitable method of collecting data, but presents a challenge in aggregating data points due to their freeform nature. This makes it difficult to identify overarching patterns of exploration behaviour. We present an exploratory study in devising a journaling protocol for gathering information during gameplay sessions, focused on documenting moments of exploration in a manner that balances ease of data capture and data evaluation. We describe our efforts in prototyping this journaling method and how we used it to analyse Cyberpunk 2077 and several other game designs. Our results show that exploration occurs in a pattern of event → expectation → resolution. The motivation to explore depends on the expectations that a game raises through its marketing and design. At the same time, exploratory behaviour going unrewarded by the game quickly reduces the desire to explore. When recording instances of exploration, the addition of emotion words is essential in order to properly contextualize the information. This article lays the foundation for documenting exploration in games, as well as other emotional or behavioural constructs that require in-the-moment data collection. … (more)
- Is Part Of:
- Journal of gaming & virtual worlds. Volume 14:Issue 1(2022)
- Journal:
- Journal of gaming & virtual worlds
- Issue:
- Volume 14:Issue 1(2022)
- Issue Display:
- Volume 14, Issue 1 (2022)
- Year:
- 2022
- Volume:
- 14
- Issue:
- 1
- Issue Sort Value:
- 2022-0014-0001-0000
- Page Start:
- 111
- Page End:
- 135
- Publication Date:
- 2022-04-01
- Subjects:
- Virtual reality -- Periodicals
Electronic games -- Social aspects -- Periodicals
Electronic games -- Evaluation -- Periodicals
Electronic games -- Psychological aspects -- Periodicals
303.4834 - Journal URLs:
- http://www.intellectbooks.co.uk/journals/view-Journal, id=164 ↗
http://www.intellectbooks.co.uk/journals/index/ ↗ - DOI:
- 10.1386/jgvw_00054_1 ↗
- Languages:
- English
- ISSNs:
- 1757-191X
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 22977.xml