A realist evaluation of student use of a virtual reality smartphone application in undergraduate legal education. (15th July 2019)
- Record Type:
- Journal Article
- Title:
- A realist evaluation of student use of a virtual reality smartphone application in undergraduate legal education. (15th July 2019)
- Main Title:
- A realist evaluation of student use of a virtual reality smartphone application in undergraduate legal education
- Authors:
- McFaul, Hugh
FitzGerald, Elizabeth - Abstract:
- Abstract: This paper provides a realist evaluation of the Open Justice virtual reality (VR) smartphone app, designed to develop presentation skills for students on an undergraduate legal education module. This work addresses two research questions: what proportion of students engaged with the Open Justice app, and what worked for whom in what circumstances and why? Questionnaire and interviews were conducted and analysed using a realist evaluation approach. This approach is particularly pertinent to the evaluation of how emerging educational technologies are used, as it can point to the potential affordances of a technological intervention, in addition to assessing its current use. In keeping with the realist evaluation approach, data analysis was completed using the context–mechanism–outcome framework. The findings suggest that more than half of students did not engage with the app during their studies, but this was not surprising as it was a pilot project into using VR with our students and such innovations can be difficult to manage in distance education contexts. Those who did engage with it recognised the potential of immersive VR to contribute to legal skills development, but they found the application of the technology, in this context, to be of limited use. By utilising a realist evaluation framework, this study contributes to the emerging field of programme theory‐based evaluations of educational technology, which might form the basis of further research.Abstract: This paper provides a realist evaluation of the Open Justice virtual reality (VR) smartphone app, designed to develop presentation skills for students on an undergraduate legal education module. This work addresses two research questions: what proportion of students engaged with the Open Justice app, and what worked for whom in what circumstances and why? Questionnaire and interviews were conducted and analysed using a realist evaluation approach. This approach is particularly pertinent to the evaluation of how emerging educational technologies are used, as it can point to the potential affordances of a technological intervention, in addition to assessing its current use. In keeping with the realist evaluation approach, data analysis was completed using the context–mechanism–outcome framework. The findings suggest that more than half of students did not engage with the app during their studies, but this was not surprising as it was a pilot project into using VR with our students and such innovations can be difficult to manage in distance education contexts. Those who did engage with it recognised the potential of immersive VR to contribute to legal skills development, but they found the application of the technology, in this context, to be of limited use. By utilising a realist evaluation framework, this study contributes to the emerging field of programme theory‐based evaluations of educational technology, which might form the basis of further research. Practitioner Notes What is already known about this topic Smartphone‐based virtual reality technology has developed exponentially and is now widely and cheaply available. Smartphone‐based virtual reality technology has the potential to develop professional skills, and thereby provide a useful addition to experiential learning pedagogies. This is of particular relevance to the development of professional legal skills in the context of clinical legal education. Realist evaluation methodology is increasingly common in health literature to evaluate the impact of education programmes. What this paper adds This is the first empirical study of the use of VR technology to develop professional skills in a distance learning setting. This is the first paper to use realist methodology to evaluate virtual reality technology in legal education. It provides a granular analysis of particular contexts and user responses that can facilitate or inhibit learner engagement with VR technology. Implications for practice and/or policy It provides an analysis of VR used to support teaching and learning, where the students are distance learners—this highlights issues and challenges to be overcome. It provides an evidence base to inform the development of, and further research into, smartphone‐based virtual reality for legal education settings. It provides a detailed example of how realist methodology can be utilised to evaluate educational technology in real‐world settings. … (more)
- Is Part Of:
- British journal of educational technology. Volume 51:Number 2(2020:Mar.)
- Journal:
- British journal of educational technology
- Issue:
- Volume 51:Number 2(2020:Mar.)
- Issue Display:
- Volume 51, Issue 2 (2020)
- Year:
- 2020
- Volume:
- 51
- Issue:
- 2
- Issue Sort Value:
- 2020-0051-0002-0000
- Page Start:
- 572
- Page End:
- 589
- Publication Date:
- 2019-07-15
- Subjects:
- CMO framework -- legal education -- theory‐driven/realist evaluation -- virtual reality
Audio-visual education -- Periodicals
371.33 - Journal URLs:
- http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1467-8535 ↗
http://onlinelibrary.wiley.com/ ↗ - DOI:
- 10.1111/bjet.12850 ↗
- Languages:
- English
- ISSNs:
- 0007-1013
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 2307.750000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 22922.xml