Decision‐making challenges: Group dynamics and boundary spanning in the CyberStrike game. (27th February 2022)
- Record Type:
- Journal Article
- Title:
- Decision‐making challenges: Group dynamics and boundary spanning in the CyberStrike game. (27th February 2022)
- Main Title:
- Decision‐making challenges: Group dynamics and boundary spanning in the CyberStrike game
- Authors:
- Gibbons, Deborah E.
Freeman, Michael - Abstract:
- Abstract: Multirole online games offer advantages for learning in business schools, as students process information and coordinate with others while pursuing measurable goals. Gaming environments can be complex, and the choices and timing of players' actions may have long‐term effects on the state of the game. Team members practice communication skills as they exchange information and coordinate actions, and games provide objective feedback about their performance. Despite these advantages, integration of multiplayer online games into business courses can present technical and instructional challenges. This article introduces an online game, CyberStrike, in which student teams play roles of state or nonstate actors attempting to protect their own information systems while selectively attacking competitors' information systems. The game can be useful in organizational behavior courses because it engages students in decision‐making processes and inter‐group dynamics that highlight relevant principles in action. As student teams try to foster cooperation within a competitive environment, consequences of their decision‐making, strategy development, and boundary‐spanning activities become apparent. Guidelines for teaching with CyberStrike are provided, along with suggestions for incorporating multirole online games into business school classes.
- Is Part Of:
- Decision sciences journal of innovative education. Volume 20:Number 3(2022)
- Journal:
- Decision sciences journal of innovative education
- Issue:
- Volume 20:Number 3(2022)
- Issue Display:
- Volume 20, Issue 3 (2022)
- Year:
- 2022
- Volume:
- 20
- Issue:
- 3
- Issue Sort Value:
- 2022-0020-0003-0000
- Page Start:
- 145
- Page End:
- 157
- Publication Date:
- 2022-02-27
- Subjects:
- academic areas -- content areas -- experiential learning -- games and simulations -- online education -- organization behavior/theory -- pedagogical approaches
Business education -- Periodicals
658.00711 - Journal URLs:
- http://onlinelibrary.wiley.com/ ↗
- DOI:
- 10.1111/dsji.12260 ↗
- Languages:
- English
- ISSNs:
- 1540-4595
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3537.150500
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 22617.xml