Design of experiments meets immersive environment: Optimising eating atmosphere using artificial neural network. (1st September 2022)
- Record Type:
- Journal Article
- Title:
- Design of experiments meets immersive environment: Optimising eating atmosphere using artificial neural network. (1st September 2022)
- Main Title:
- Design of experiments meets immersive environment: Optimising eating atmosphere using artificial neural network
- Authors:
- Kantono, Kevin
How, Muhammad Syahmeer
Wang, Qian Janice - Abstract:
- Abstract: Design of experiments (DOE) is a family of statistical tools commonly used in food science to optimise recipes and facilitate new food development. In a novel cross-disciplinary twist, we propose to adapt DOE approach to the optimisation of restaurant atmosphere. In this study, an artificial neural network (ANN) with particle swarm optimisation algorithm (PSO; hereafter ANN-PSO) was selected and compared with classical Response Surface Method (RSM) as ANN-PSO has been reported to yield better reliability and predictability compared to RSM. Recent research has increasingly demonstrated that perceived food quality, enjoyment, and willingness to pay are influenced by contextual factors such as lighting, decoration, and background noise/music. Moreover, virtual reality (VR) technology, which has become increasingly accessible, sophisticated, and widespread over the past years, presents a new way to study scenarios which may be otherwise too expensive/implausible to test in real life this includes delivering immersive environment. We hereby demonstrate a novel proof-of-concept study by varying the degree of illumination and of background sound level in an immersive restaurant setup. Participants (N = 283) watched immersive 360° videos while rating situational appropriateness and food wanting for two different dishes in various ambient conditions as determined by DOE's Central Composite Design (CCD). Participants did not actually consume the foods but rather only viewedAbstract: Design of experiments (DOE) is a family of statistical tools commonly used in food science to optimise recipes and facilitate new food development. In a novel cross-disciplinary twist, we propose to adapt DOE approach to the optimisation of restaurant atmosphere. In this study, an artificial neural network (ANN) with particle swarm optimisation algorithm (PSO; hereafter ANN-PSO) was selected and compared with classical Response Surface Method (RSM) as ANN-PSO has been reported to yield better reliability and predictability compared to RSM. Recent research has increasingly demonstrated that perceived food quality, enjoyment, and willingness to pay are influenced by contextual factors such as lighting, decoration, and background noise/music. Moreover, virtual reality (VR) technology, which has become increasingly accessible, sophisticated, and widespread over the past years, presents a new way to study scenarios which may be otherwise too expensive/implausible to test in real life this includes delivering immersive environment. We hereby demonstrate a novel proof-of-concept study by varying the degree of illumination and of background sound level in an immersive restaurant setup. Participants (N = 283) watched immersive 360° videos while rating situational appropriateness and food wanting for two different dishes in various ambient conditions as determined by DOE's Central Composite Design (CCD). Participants did not actually consume the foods but rather only viewed them. Optimal restaurant lighting and sound levels were then estimated using ANN-PSO model which was found to be at 289 lux and −21.38 Loudness Unit Full Scale (LUFS) for burger and 186.9 lux and −30 LUFS for pizza. While the results of our study are of obvious interest to those in the hospitality industry, this work further highlights the transferability of methods across different disciplines and the applicability of time-tested methods to new emerging areas. Highlights: Immersive 360°-videos were used to deliver immersive eating environment. Brightness increased food appropriateness rating. Sound level showed an inverted u-curve relationship for appropriateness and wanting. ANN-PSO model was used to optimise sample wanting and appropriateness. High reliability and predictability (R 2 (ave) = 0.81; MSE(ave) = 27.1) were shown using the ANN-PSO model. … (more)
- Is Part Of:
- Appetite. Volume 176(2022)
- Journal:
- Appetite
- Issue:
- Volume 176(2022)
- Issue Display:
- Volume 176, Issue 2022 (2022)
- Year:
- 2022
- Volume:
- 176
- Issue:
- 2022
- Issue Sort Value:
- 2022-0176-2022-0000
- Page Start:
- Page End:
- Publication Date:
- 2022-09-01
- Subjects:
- Artificial neural network -- Immersive environment -- Particle swarm optimisation -- Multisensory -- Wanting -- Appropriateness -- Design of experiments
Food habits -- Periodicals
Appetite -- Periodicals
Appetite disorders -- Periodicals
Electronic journals
306.4613 - Journal URLs:
- http://www.sciencedirect.com/science/journal/01956663 ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=0195-6663;screen=info;ECOIP ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.appet.2022.106122 ↗
- Languages:
- English
- ISSNs:
- 0195-6663
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 1570.200000
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- 22235.xml