'Imagine talking about politics in a kids' game': Making sense of #BLM in Nintendo's Splatoon 2. (August 2022)
- Record Type:
- Journal Article
- Title:
- 'Imagine talking about politics in a kids' game': Making sense of #BLM in Nintendo's Splatoon 2. (August 2022)
- Main Title:
- 'Imagine talking about politics in a kids' game': Making sense of #BLM in Nintendo's Splatoon 2
- Authors:
- Mee, David
Jackson, David - Other Names:
- Fass John guest-editor.
Yamada-Rice Dylan guest-editor.
James Shelley guest-editor.
Lewis Matt guest-editor.
Pappas Grace guest-editor. - Abstract:
- On Twitter and other established digital social networks, references to the Black Lives Matter movement almost doubled after George Floyd's murder (see Giorgi et al., 2020, 'Twitter corpus of the #blacklivesmatter movement and counter protests: 2013 to 2020'), alongside a similar rise in references to the counter-protest terms 'All Lives Matter' and 'Blue Lives Matter'. Around the same time, the authors found online players of Splatoon 2 (Nintendo) expressing Black Lives Matter sentiments when using in-game design tools. These messages quickly disappeared in the game space to be replaced by longer-lived political content relating to LGBTQ+ activist sentiments and other non-political messaging. This visual essay provides documentation of memes captured by one of the authors between 6 and 14 March 2020 and discussion of their significance as data. The authors conclude that, despite being digital artefacts, Splatoon posts may be better understood using Cramer's 'What Is "Post-digital"' (2014) reading with different characteristics from normal digital activism artefacts. The visual form attempts to underline the visual character of these post-digital artefacts, which contain no machine-readable textual content or metadata. Nevertheless, they represent a form of community discourse that is little examined and that the authors suggest should be documented and researched despite its awkward data structure.
- Is Part Of:
- Visual communication. Volume 21:Number 3(2022)
- Journal:
- Visual communication
- Issue:
- Volume 21:Number 3(2022)
- Issue Display:
- Volume 21, Issue 3 (2022)
- Year:
- 2022
- Volume:
- 21
- Issue:
- 3
- Issue Sort Value:
- 2022-0021-0003-0000
- Page Start:
- 489
- Page End:
- 504
- Publication Date:
- 2022-08
- Subjects:
- Black Lives Matter -- cephalopods -- memes -- Nintendo -- post-digital -- social media -- Splatoon -- text as image
Visual communication -- Periodicals
Popular culture -- Periodicals
Art and society -- Periodicals
302.222 - Journal URLs:
- http://vcj.sagepub.com/ ↗
http://www.uk.sagepub.com/home.nav ↗ - DOI:
- 10.1177/14703572221090501 ↗
- Languages:
- English
- ISSNs:
- 1470-3572
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 21959.xml