A two-week gaming abstinence reduces Internet Gaming Disorder and improves mental health: An experimental longitudinal intervention study. (September 2022)
- Record Type:
- Journal Article
- Title:
- A two-week gaming abstinence reduces Internet Gaming Disorder and improves mental health: An experimental longitudinal intervention study. (September 2022)
- Main Title:
- A two-week gaming abstinence reduces Internet Gaming Disorder and improves mental health: An experimental longitudinal intervention study
- Authors:
- Brailovskaia, Julia
Meier-Faust, Julius
Schillack, Holger
Margraf, Jürgen - Abstract:
- Abstract: Since the COVID-19 outbreak, digital gaming has become a welcome pastime and distraction for many people. However, this phenomenon can have severe consequences; intensive digital gaming can foster the Internet Gaming Disorder (IGD) and negatively affect mental health. The present experimental longitudinal study investigated the consequences of a conscious abstinence from gaming in a German sample. The experimental group ( N = 131; age: M = 26.21, SD = 7.70) did not engage in gaming for two weeks; the control group ( N = 140; age: M = 25.10, SD = 4.94) maintained its gaming time and habits. Gaming-related variables and mental health-related variables were assessed via online surveys at five measurement time points (baseline, intermediate status, post-intervention, one-month follow-up, three-month follow-up). The intervention significantly reduced gaming time, gaming flow, IGD, daily stress, and anxiety symptoms. Moreover, we found a significant improvement in positive mental health. The effects were stable over the three months of the investigation. Thus, we could show that a conscious and controlled, short-term abstinence from gaming leads to reduced IGD and a better mental health. The present results emphasize that conscious periods of gaming abstinence could be an effective step in the clinical context and in mental health prevention programs, especially during a pandemic such as the COVID-19 outbreak. Highlights: Two-week gaming-abstinence reduces gamingAbstract: Since the COVID-19 outbreak, digital gaming has become a welcome pastime and distraction for many people. However, this phenomenon can have severe consequences; intensive digital gaming can foster the Internet Gaming Disorder (IGD) and negatively affect mental health. The present experimental longitudinal study investigated the consequences of a conscious abstinence from gaming in a German sample. The experimental group ( N = 131; age: M = 26.21, SD = 7.70) did not engage in gaming for two weeks; the control group ( N = 140; age: M = 25.10, SD = 4.94) maintained its gaming time and habits. Gaming-related variables and mental health-related variables were assessed via online surveys at five measurement time points (baseline, intermediate status, post-intervention, one-month follow-up, three-month follow-up). The intervention significantly reduced gaming time, gaming flow, IGD, daily stress, and anxiety symptoms. Moreover, we found a significant improvement in positive mental health. The effects were stable over the three months of the investigation. Thus, we could show that a conscious and controlled, short-term abstinence from gaming leads to reduced IGD and a better mental health. The present results emphasize that conscious periods of gaming abstinence could be an effective step in the clinical context and in mental health prevention programs, especially during a pandemic such as the COVID-19 outbreak. Highlights: Two-week gaming-abstinence reduces gaming time and gaming flow longitudinally. Two-week gaming-abstinence reduces the level of Internet Gaming Disorder (IGD). Two-week gaming-abstinence reduces the experience of daily stress and anxiety symptoms. Two-week gaming-abstinence increases positive mental health. Temporary gaming-abstinence can protect mental health during the COVID-19 outbreak. … (more)
- Is Part Of:
- Computers in human behavior. Volume 134(2022)
- Journal:
- Computers in human behavior
- Issue:
- Volume 134(2022)
- Issue Display:
- Volume 134, Issue 2022 (2022)
- Year:
- 2022
- Volume:
- 134
- Issue:
- 2022
- Issue Sort Value:
- 2022-0134-2022-0000
- Page Start:
- Page End:
- Publication Date:
- 2022-09
- Subjects:
- Gaming abstinence -- Internet gaming disorder -- Gaming flow -- Daily stress -- Mental health -- Experimental intervention
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2022.107334 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
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- British Library DSC - 3394.921600
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