ADVERGAME FOR PURCHASE INTENTION VIA GAME AND BRAND ATTITUDES FROM ANTECEDENTS OF SYSTEM DESIGN, PSYCHOLOGICAL STATE, AND GAME CONTENT: INTERACTIVE ROLE OF BRAND FAMILIARITY. Issue 1 (2nd January 2022)
- Record Type:
- Journal Article
- Title:
- ADVERGAME FOR PURCHASE INTENTION VIA GAME AND BRAND ATTITUDES FROM ANTECEDENTS OF SYSTEM DESIGN, PSYCHOLOGICAL STATE, AND GAME CONTENT: INTERACTIVE ROLE OF BRAND FAMILIARITY. Issue 1 (2nd January 2022)
- Main Title:
- ADVERGAME FOR PURCHASE INTENTION VIA GAME AND BRAND ATTITUDES FROM ANTECEDENTS OF SYSTEM DESIGN, PSYCHOLOGICAL STATE, AND GAME CONTENT: INTERACTIVE ROLE OF BRAND FAMILIARITY
- Authors:
- Hsiao, Wei-Hung
Lin, Yu-Hsiu
Wu, Ing-Long - Abstract:
- ABSTRACT: Advergame is important as a new form of digital marketing and few studies have shown a complete model structure along with understanding the antecedents of online purchase intention. Based on the hierarchy of effective and relevant behavioral theories, we propose a research model with four components: consumer beliefs, advergame attitude, brand attitude, and purchase intention. The elaboration likelihood model (ELM) is used as a complementary lens to define three game beliefs: advergame design, psychological state, and advergame content. A comprehensive literature review is further classified to define their comprised elements. Brand familiarity is shown as a moderator for the link of advergame and brand attitude due to a connection to behavioral theories. Empirical study consists of an online survey of 477 consumers who had recent experience of advergame playing. Most variables for game beliefs, including game-brand fit, perceived interactivity, involvement, entertainment, and receptiveness, show significant, positive effects on advergame attitude. Besides, advergame attitude reports an important, direct link with purchase intention. Brand familiarity indicates importance as the moderator.
- Is Part Of:
- Journal of organizational computing and electronic commerce. Volume 32:Issue 1(2022)
- Journal:
- Journal of organizational computing and electronic commerce
- Issue:
- Volume 32:Issue 1(2022)
- Issue Display:
- Volume 32, Issue 1 (2022)
- Year:
- 2022
- Volume:
- 32
- Issue:
- 1
- Issue Sort Value:
- 2022-0032-0001-0000
- Page Start:
- 45
- Page End:
- 68
- Publication Date:
- 2022-01-02
- Subjects:
- Hierarchy of effect theory -- elaboration likelihood model -- game beliefs -- advergame attitude -- brand attitude -- purchase intention
Management -- Data processing -- Periodicals
Electronic commerce -- Periodicals
Electronic data interchange -- Periodicals
Business enterprises -- Computer networks -- Periodicals
658.0505 - Journal URLs:
- http://www.informaworld.com/smpp/title~db=all~content=t775653688~tab=issueslist ↗
http://www.tandfonline.com/ ↗
http://firstsearch.oclc.org ↗ - DOI:
- 10.1080/10919392.2022.2038526 ↗
- Languages:
- English
- ISSNs:
- 1091-9392
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 5027.090000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 21733.xml