The design and evaluation of an AR-based serious game to teach programming. (April 2022)
- Record Type:
- Journal Article
- Title:
- The design and evaluation of an AR-based serious game to teach programming. (April 2022)
- Main Title:
- The design and evaluation of an AR-based serious game to teach programming
- Authors:
- Sharma, Vandit
Bhagat, Kaushal Kumar
Huang, Huai-Hsuan
Chen, Nian-Shing - Abstract:
- Abstract: The ubiquity of smartphone and tablet devices, combined with the increasing availability of serious games, has enabled students to learn various abstract concepts in an appealing and convenient manner. While several researchers have explored the use of Augmented Reality (AR) in serious games, many of these games have not been critically explained or evaluated. To that end, we employed game-based learning methodologies and Game Learning Analytics (GLA) to systematize the design and evaluation of an AR-based serious game to teach programming. We evaluated our game for usability and effectiveness by conducting a user study on twenty-seven undergraduate students. The evaluation primarily consisted of a learning test conducted twice – before and after playing the game – along with a usability questionnaire that players completed after playing the game. Our results showed that players made significant progress after playing the game. The game helped players improve their basic programming skills, especially for the group having lower prior programming skills. The results highlighted various ways in which GLA can be used to benefit different stakeholders in the game. Based on players' qualitative responses, we also identified several areas of improvement, most prominently the trade-off between ease of use and game complexity. We provide suggestions and discuss implications for future work. Highlights: Design and evaluation procedures for an Augmented Reality-based seriousAbstract: The ubiquity of smartphone and tablet devices, combined with the increasing availability of serious games, has enabled students to learn various abstract concepts in an appealing and convenient manner. While several researchers have explored the use of Augmented Reality (AR) in serious games, many of these games have not been critically explained or evaluated. To that end, we employed game-based learning methodologies and Game Learning Analytics (GLA) to systematize the design and evaluation of an AR-based serious game to teach programming. We evaluated our game for usability and effectiveness by conducting a user study on twenty-seven undergraduate students. The evaluation primarily consisted of a learning test conducted twice – before and after playing the game – along with a usability questionnaire that players completed after playing the game. Our results showed that players made significant progress after playing the game. The game helped players improve their basic programming skills, especially for the group having lower prior programming skills. The results highlighted various ways in which GLA can be used to benefit different stakeholders in the game. Based on players' qualitative responses, we also identified several areas of improvement, most prominently the trade-off between ease of use and game complexity. We provide suggestions and discuss implications for future work. Highlights: Design and evaluation procedures for an Augmented Reality-based serious game to teach programming are presented. An empirical study with twenty-seven undergraduate students is conducted. Students with lesser prior programming skills show significant improvement after playing the game. A Game Learning Analytics framework is incorporated in the game for various stakeholder benefits. Suggestions and implications for future work are presented. … (more)
- Is Part Of:
- Computers & graphics. Volume 103(2022)
- Journal:
- Computers & graphics
- Issue:
- Volume 103(2022)
- Issue Display:
- Volume 103, Issue 2022 (2022)
- Year:
- 2022
- Volume:
- 103
- Issue:
- 2022
- Issue Sort Value:
- 2022-0103-2022-0000
- Page Start:
- 1
- Page End:
- 18
- Publication Date:
- 2022-04
- Subjects:
- Augmented Reality -- Computational thinking -- Learning Analytics -- Gamification -- Feedback design -- System usability
Computer graphics -- Periodicals
006.6 - Journal URLs:
- http://www.elsevier.com/journals ↗
- DOI:
- 10.1016/j.cag.2022.01.002 ↗
- Languages:
- English
- ISSNs:
- 0097-8493
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.700000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 21222.xml