Game‐based, gamified, and gamefully designed assessments for employee selection: Definitions, distinctions, design, and validation. (15th February 2022)
- Record Type:
- Journal Article
- Title:
- Game‐based, gamified, and gamefully designed assessments for employee selection: Definitions, distinctions, design, and validation. (15th February 2022)
- Main Title:
- Game‐based, gamified, and gamefully designed assessments for employee selection: Definitions, distinctions, design, and validation
- Authors:
- Landers, Richard N.
Sanchez, Diana R. - Abstract:
- Abstract: Reflecting practitioner efforts to improve existing psychometric assessments, a new games‐related class of assessments and assessment design approaches has emerged, and research is beginning to examine it as well. Understanding this class of assessments requires understanding of three major terms. First, game‐based assessment refers to an assessment method in which job candidates are players participating in a core gameplay loop while trait information is inferred. Second, gameful design refers to practices by assessment professionals using game mechanics or other game concepts to guide their decision‐making in assessment design. Third, gamification refers to practices by assessment professionals changing existing assessments by adding game mechanics and applying game concepts to them. Whereas game‐based assessment is itself an assessment method, the other two are (re)design strategies. In this review, we explore these distinctions in finer terms, describe the game design and development processes necessary to create a functional game‐based assessment, describe theoretical and practical concerns related to the use or addition of game mechanics in traditional assessment methods, and present evaluation guidelines for the entire assessment class. Overall, we conclude that the future of games‐related assessment is promising, but further progress will require a focus on interdisciplinary understanding and much greater integration of design and development intoAbstract: Reflecting practitioner efforts to improve existing psychometric assessments, a new games‐related class of assessments and assessment design approaches has emerged, and research is beginning to examine it as well. Understanding this class of assessments requires understanding of three major terms. First, game‐based assessment refers to an assessment method in which job candidates are players participating in a core gameplay loop while trait information is inferred. Second, gameful design refers to practices by assessment professionals using game mechanics or other game concepts to guide their decision‐making in assessment design. Third, gamification refers to practices by assessment professionals changing existing assessments by adding game mechanics and applying game concepts to them. Whereas game‐based assessment is itself an assessment method, the other two are (re)design strategies. In this review, we explore these distinctions in finer terms, describe the game design and development processes necessary to create a functional game‐based assessment, describe theoretical and practical concerns related to the use or addition of game mechanics in traditional assessment methods, and present evaluation guidelines for the entire assessment class. Overall, we conclude that the future of games‐related assessment is promising, but further progress will require a focus on interdisciplinary understanding and much greater integration of design and development into assessment theory. Key Points: Game‐based assessment is an assessment method, whereas the other two are assessment design strategies All three borrow from existing games research Confounding or ignoring these differences will result in low‐quality games‐related assessments and research … (more)
- Is Part Of:
- International journal of selection and assessment. Volume 30:Number 1(2022)
- Journal:
- International journal of selection and assessment
- Issue:
- Volume 30:Number 1(2022)
- Issue Display:
- Volume 30, Issue 1 (2022)
- Year:
- 2022
- Volume:
- 30
- Issue:
- 1
- Issue Sort Value:
- 2022-0030-0001-0000
- Page Start:
- 1
- Page End:
- 13
- Publication Date:
- 2022-02-15
- Subjects:
- assessment -- game‐based -- gamification -- psychometrics -- selection
Employee selection -- Periodicals
Personality and occupation -- Periodicals
Employment interviewing -- Periodicals
Prediction of occupational success -- Periodicals
Employees -- Rating of -- Periodicals
658.3112 - Journal URLs:
- http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1468-2389 ↗
http://onlinelibrary.wiley.com/ ↗
http://www.blackwell-synergy.com/servlet/useragent?func=showIssues&code=ijsa ↗ - DOI:
- 10.1111/ijsa.12376 ↗
- Languages:
- English
- ISSNs:
- 0965-075X
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4542.544640
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 21207.xml